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Add ability to attach and detach end-effector links #208

@jrgnicho

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@jrgnicho

Is your feature request related to a problem? Please describe.
Many industrial application involve changing end-effectors on the fly mid process and at the moment this can not be done directly; the workaround I'm aware of is to either use an attached object as and end effector or create various tool links in the URDF beforehand and turn their collision flags on and off. Therefore it would be very convenient if one could programatically attach and detach end-effector links.

Describe the solution you'd like
I believe one of the limitations lies in the URDF library which doesn't allow modifications to the chain once it's initialized from the urdf file. Therefore some work would need to be done in exploring other scene management alternatives that would allow modifying the kinematic chain at runtime; some libraries that I'm aware of are boost Graph, KDL and Ogre3D.

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