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Moving the GLTF cliff environment to GLTF bundles (via #85) resulted in realizing a few A-Frame components are attached to the a-gltf-entity's involved and there is no way to represent them in the bundle format (nor likely should there be a way to do so.) These include the layer: reflection component on the cliff vista, the visible:false on the nav mesh, and the disabling of ar in the xr components. These will need to be rolled into the GLTF files and whitelisted as inflatable components.
Moving the GLTF cliff environment to GLTF bundles (via #85) resulted in realizing a few A-Frame components are attached to the
a-gltf-entity
's involved and there is no way to represent them in the bundle format (nor likely should there be a way to do so.) These include thelayer: reflection
component on the cliff vista, thevisible:false
on the nav mesh, and the disabling of ar in the xr components. These will need to be rolled into the GLTF files and whitelisted as inflatable components.https://github.com/mozilla/mr-social-client/blob/master/src/room.html#L240
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