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I got this issue on the client side (with client size of 1, as default), and I see that wait time is hardcoded to 1s. Do I need to increase my client size? (It runs on a app with Puma, so lot of threads).
Yeah, if you have a multithreaded client, the client pool default sizing is not appropriate. The default assumes a world ruled by Unicorn and Passenger. Change your client redis size to something > 1.
Hi,
I got this issue on the client side (with client size of 1, as default), and I see that wait time is hardcoded to 1s. Do I need to increase my client size? (It runs on a app with Puma, so lot of threads).
Thanks for your support.
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