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gpu-next: add support for --dither-depth=auto #13646
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This doesn't actually fix the linked issue, since the color_depth function is not implemented on Vulkan, and on OpenGL it doesn't actually get real bpc although banding is only observed on Vulkan and d3d11. Definitely an improvement over what I was trying though. |
It does fix the issue for d3d11, limitations of other APIs are here and would need other way to query to dither target value. |
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lgtm
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