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gpu-next: add support for --dither-depth=auto #13646

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merged 3 commits into from
Mar 17, 2024
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kasper93
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@kasper93 kasper93 commented Mar 6, 2024

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video/out/d3d11/context.c Outdated Show resolved Hide resolved
@llyyr
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llyyr commented Mar 6, 2024

This doesn't actually fix the linked issue, since the color_depth function is not implemented on Vulkan, and on OpenGL it doesn't actually get real bpc although banding is only observed on Vulkan and d3d11. Definitely an improvement over what I was trying though.

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kasper93 commented Mar 6, 2024

It does fix the issue for d3d11, limitations of other APIs are here and would need other way to query to dither target value.

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lgtm

@sfan5 sfan5 merged commit 7265bde into mpv-player:master Mar 17, 2024
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4 participants