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two.h
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two.h
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#ifndef two_H
#define two_H
const GLfloat two_vertices[] = {-0.435913,2.733526,4.106663,0.256765,2.712886,4.106663,-0.149687,2.867742,4.106663,-0.438153,2.475372,4.106663,-0.250475,2.641107,4.106663,0.026336,2.632479,4.106663,0.127071,2.375748,4.106663,0.309268,2.238181,4.106663,0.016643,2.065378,4.106663,-0.100649,1.626109,4.106663,-0.471953,1.437211,4.106663,0.425444,1.622839,4.106663,0.425444,1.430524,4.106663};
const GLfloat two_normals[] = {0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,-0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,-0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000,0.000000,0.000000,1.000000};
const GLfloat two_colors[] = {1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000,1.000,0.518,0.000};
const GLushort two_indices[] = {0,1,2,3,4,0,4,1,0,4,5,1,6,1,5,6,7,1,8,7,6,8,9,7,10,9,8,10,11,9,10,12,11};
const GLsizeiptr two_numind = 33;
const GLsizeiptr two_numvert = 13;
#endif