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Docs: Updated frustumCulled description.
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mrdoob committed Feb 6, 2021
1 parent 73d1dde commit 159b7c0
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3 changes: 1 addition & 2 deletions docs/api/en/core/Object3D.html
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Expand Up @@ -53,8 +53,7 @@ <h3>[property:Material customDistanceMaterial]</h3>

<h3>[property:Boolean frustumCulled]</h3>
<p>
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object.
Otherwise the object gets rendered every frame even if it isn't visible. Default is *true*.
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object. If set to `false` the object gets rendered every frame even if it is not in the frustum of the camera. Default is `true`.
</p>

<h3>[property:Integer id]</h3>
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3 changes: 1 addition & 2 deletions docs/api/zh/core/Object3D.html
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Expand Up @@ -51,8 +51,7 @@ <h3>[property:Material customDistanceMaterial]</h3>

<h3>[property:Boolean frustumCulled]</h3>
<p>
当这个属性被设置的时候,它将在渲染物体之前,检查每一帧的物体是否在摄像机的视锥体中。
否则,即使该物体不可见,它也将在每一帧中被渲染,默认值为*true*。
When this is set, it checks every frame if the object is in the frustum of the camera before rendering the object. If set to `false` the object gets rendered every frame even if it is not in the frustum of the camera. Default is `true`.
</p>

<h3>[property:Integer id]</h3>
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