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Merge pull request #19910 from linbingquan/dev-cleanup-glsl
glsl: Clean up.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,7 @@ | ||
export default /* glsl */` | ||
#ifdef USE_FOG | ||
fogDepth = -mvPosition.z; | ||
fogDepth = - mvPosition.z; | ||
#endif | ||
`; |
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Original file line number | Diff line number | Diff line change |
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|
@@ -23,5 +23,4 @@ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { | |
#endif | ||
} | ||
`; |
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6 changes: 3 additions & 3 deletions
6
src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -10,7 +10,7 @@ varying vec3 vViewPosition; | |
struct ToonMaterial { | ||
vec3 diffuseColor; | ||
vec3 diffuseColor; | ||
}; | ||
|
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