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Merge pull request #20836 from supereggbert/octree-collision
Simple collision example
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THREE.Capsule = ( function () { | ||
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var _v1 = new THREE.Vector3(); | ||
var _v2 = new THREE.Vector3(); | ||
var _v3 = new THREE.Vector3(); | ||
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var EPS = 1e-10; | ||
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function Capsule( start, end, radius ) { | ||
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this.start = start == undefined ? new THREE.Vector3( 0, 0, 0 ) : start; | ||
this.end = end == undefined ? new THREE.Vector3( 0, 1, 0 ) : end; | ||
this.radius = radius == undefined ? 1 : radius; | ||
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} | ||
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Object.assign( Capsule.prototype, { | ||
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clone: function () { | ||
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return new Capsule( this.start.clone(), this.end.clone(), this.radius ); | ||
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}, | ||
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set: function ( start, end, radius ) { | ||
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this.start.copy( start ); | ||
this.end.copy( end ); | ||
this.radius = radius; | ||
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}, | ||
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copy: function ( capsule ) { | ||
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this.start.copy( capsule.start ); | ||
this.end.copy( capsule.end ); | ||
this.radius = capsule.radius; | ||
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}, | ||
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getCenter: function ( target ) { | ||
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return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 ); | ||
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}, | ||
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translate: function ( v ) { | ||
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this.start.add( v ); | ||
this.end.add( v ); | ||
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}, | ||
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checkAABBAxis: function ( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) { | ||
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return ( | ||
( minx - p1x < radius || minx - p2x < radius ) && | ||
( p1x - maxx < radius || p2x - maxx < radius ) && | ||
( miny - p1y < radius || miny - p2y < radius ) && | ||
( p1y - maxy < radius || p2y - maxy < radius ) | ||
); | ||
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}, | ||
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intersectsBox: function ( box ) { | ||
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return ( | ||
this.checkAABBAxis( | ||
this.start.x, this.start.y, this.end.x, this.end.y, | ||
box.min.x, box.max.x, box.min.y, box.max.y, | ||
this.radius ) && | ||
this.checkAABBAxis( | ||
this.start.x, this.start.z, this.end.x, this.end.z, | ||
box.min.x, box.max.x, box.min.z, box.max.z, | ||
this.radius ) && | ||
this.checkAABBAxis( | ||
this.start.y, this.start.z, this.end.y, this.end.z, | ||
box.min.y, box.max.y, box.min.z, box.max.z, | ||
this.radius ) | ||
); | ||
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}, | ||
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lineLineMinimumPoints: function ( line1, line2 ) { | ||
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var r = _v1.copy( line1.end ).sub( line1.start ); | ||
var s = _v2.copy( line2.end ).sub( line2.start ); | ||
var w = _v3.copy( line2.start ).sub( line1.start ); | ||
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var a = r.dot( s ), | ||
b = r.dot( r ), | ||
c = s.dot( s ), | ||
d = s.dot( w ), | ||
e = r.dot( w ); | ||
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var t1, t2, divisor = b * c - a * a; | ||
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if ( Math.abs( divisor ) < EPS ) { | ||
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var d1 = - d / c; | ||
var d2 = ( a - d ) / c; | ||
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if ( Math.abs( d1 - 0.5 ) < Math.abs( d2 - 0.5 ) ) { | ||
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t1 = 0; | ||
t2 = d1; | ||
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} else { | ||
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t1 = 1; | ||
t2 = d2; | ||
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} | ||
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} else { | ||
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t1 = ( d * a + e * c ) / divisor; | ||
t2 = ( t1 * a - d ) / c; | ||
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} | ||
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t2 = Math.max( 0, Math.min( 1, t2 ) ); | ||
t1 = Math.max( 0, Math.min( 1, t1 ) ); | ||
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var point1 = r.multiplyScalar( t1 ).add( line1.start ); | ||
var point2 = s.multiplyScalar( t2 ).add( line2.start ); | ||
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return [ point1, point2 ]; | ||
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} | ||
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} ); | ||
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return Capsule; | ||
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} )(); |
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