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WebGPURenderer: Support KTX Compressed texture in the WebGL Backend (#…
…27463) * wip * cleanup webgl backend * cleanup and add silentError * cleanup WebGLTextureUtils * move textures to textureutils * remove handling error in hasFeatre
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Original file line number | Diff line number | Diff line change |
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export const GLFeatureName = { | ||
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'WEBGL_compressed_texture_astc': 'texture-compression-astc', | ||
'WEBGL_compressed_texture_etc': 'texture-compression-etc2', | ||
'WEBGL_compressed_texture_etc1': 'texture-compression-etc1', | ||
'WEBGL_compressed_texture_pvrtc': 'texture-compression-pvrtc', | ||
'WEBKIT_WEBGL_compressed_texture_pvrtc': 'texture-compression-pvrtc', | ||
'WEBGL_compressed_texture_s3tc': 'texture-compression-bc', | ||
'EXT_texture_compression_bptc': 'texture-compression-bptc', | ||
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}; |
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