Skip to content

Commit

Permalink
change fog to view distance instead of camera depth
Browse files Browse the repository at this point in the history
  • Loading branch information
supereggbert committed Aug 26, 2019
1 parent 89d4d8e commit 6e7aad5
Show file tree
Hide file tree
Showing 4 changed files with 5 additions and 3 deletions.
2 changes: 2 additions & 0 deletions src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
export default /* glsl */`
#ifdef USE_FOG
float fogDepth = precisionSafeLength( fogPosition );
#ifdef FOG_EXP2
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ export default /* glsl */`
#ifdef USE_FOG
uniform vec3 fogColor;
varying float fogDepth;
varying vec3 fogPosition;
#ifdef FOG_EXP2
Expand Down
2 changes: 1 addition & 1 deletion src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
export default /* glsl */`
#ifdef USE_FOG
varying float fogDepth;
varying vec3 fogPosition;
#endif
`;
2 changes: 1 addition & 1 deletion src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
export default /* glsl */`
#ifdef USE_FOG
fogDepth = -mvPosition.z;
fogPosition = mvPosition.xyz;
#endif
`;

0 comments on commit 6e7aad5

Please sign in to comment.