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WebGLPrograms: Honor material.name when naming a program.
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mrdoob committed Jun 10, 2020
1 parent baa56a1 commit 7b361d7
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/renderers/webgl/WebGLPrograms.js
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
const shader = ShaderLib[ shaderID ];

shaderobject = {
name: material.type,
name: material.name || material.type,
uniforms: UniformsUtils.clone( shader.uniforms ),
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
Expand All @@ -71,7 +71,7 @@ function WebGLPrograms( renderer, extensions, capabilities ) {
} else {

shaderobject = {
name: material.type,
name: material.name || material.type,
uniforms: material.uniforms,
vertexShader: material.vertexShader,
fragmentShader: material.fragmentShader
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