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Docs: Object3D clean up.
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mrdoob committed Aug 23, 2022
1 parent d091564 commit 7ca0bb6
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12 changes: 6 additions & 6 deletions docs/api/en/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -32,12 +32,6 @@ <h2>Properties</h2>
<h3>[property:AnimationClip animations]</h3>
<p>Array with object's animation clips.</p>

<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
<p>
Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
When it isn't, then you have to maintain all matrices in the object and its children yourself.
</p>

<h3>[property:Boolean castShadow]</h3>
<p>Whether the object gets rendered into shadow map. Default is `false`.</p>

Expand Down Expand Up @@ -90,6 +84,12 @@ <h3>[property:Matrix4 matrixWorld]</h3>
the local transform [page:.matrix].
</p>

<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
<p>
Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
When it isn't, then you have to maintain all matrices in the object and its children yourself.
</p>

<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
<p>
When this is set, it calculates the matrixWorld in that frame and resets this property
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12 changes: 6 additions & 6 deletions docs/api/ko/core/Object3D.html
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Expand Up @@ -30,12 +30,6 @@ <h2>프로퍼티</h2>
<h3>[property:AnimationClip animations]</h3>
<p>객체의 애니메이션 클립 배열입니다.</p>

<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
<p>
Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
When it isn't, then you have to maintain all matrices in the object and its children yourself.
</p>

<h3>[property:Boolean castShadow]</h3>
<p>객체가 섀도우 맵으로 렌더링 되는지의 여부입니다. 기본값은 *false*입니다.</p>

Expand Down Expand Up @@ -89,6 +83,12 @@ <h3>[property:Matrix4 matrixWorld]</h3>
객체의 글로벌 변형입니다. Object3D가 부모를 가지고 있지 않다면, 로컬 변형 [page:.matrix]와 동일합니다.
</p>

<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
<p>
Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
When it isn't, then you have to maintain all matrices in the object and its children yourself.
</p>

<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
<p>
이 값을 설정하면 When this is set, it calculates the 해당 프레임의 matrixWorld를 계산하고 이 프로퍼티를 false로 초기화합니다.
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12 changes: 6 additions & 6 deletions docs/api/zh/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -32,12 +32,6 @@ <h2>属性</h2>
<h3>[property:AnimationClip animations]</h3>
<p>Array with object's animation clips.</p>

<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
<p>
Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
When it isn't, then you have to maintain all matrices in the object and its children yourself.
</p>

<h3>[property:Boolean castShadow]</h3>
<p>对象是否被渲染到阴影贴图中。默认值为*false*。</p>

Expand Down Expand Up @@ -86,6 +80,12 @@ <h3>[property:Matrix4 matrixWorld]</h3>
物体的世界变换。若这个Object3D没有父级,则它将和local transform [page:.matrix](局部变换矩阵)相同。
</p>

<h3>[property:Boolean matrixWorldAutoUpdate]</h3>
<p>
Default is true. If set, then the renderer checks every frame if the object and its children need matrix updates.
When it isn't, then you have to maintain all matrices in the object and its children yourself.
</p>

<h3>[property:Boolean matrixWorldNeedsUpdate]</h3>
<p>
当这个属性设置了之后,它将计算在那一帧中的matrixWorld,并将这个值重置为false。默认值为*false*。
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