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ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405)
* ShadersChunk: Only use clearcoat chunks when clearcoat > 0 * WebGLProgram: Removed clearcoat checks. * WebGLMaterials: Only update clearcoat uniforms when material.clearcoat > 0. * WebGLProgram: Add clearcoat checks again. * WebGLProgram: Added commented out convenience log.
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2 changes: 1 addition & 1 deletion
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src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
export default /* glsl */` | ||
#ifdef CLEARCOAT | ||
#ifdef USE_CLEARCOAT | ||
vec3 clearcoatNormal = geometryNormal; | ||
|
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