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WebGLRenderer: Set ignoreDepthValues flag on transmissionRenderTarget
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mrxz committed Apr 7, 2024
1 parent 1375474 commit b9fc7dc
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Showing 2 changed files with 2 additions and 4 deletions.
2 changes: 1 addition & 1 deletion src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -1420,7 +1420,7 @@ class WebGLRenderer {
} );

const renderTargetProperties = properties.get( currentRenderState.state.transmissionRenderTarget[ camera.id ] );
renderTargetProperties.__isTransmissionRenderTarget = true;
renderTargetProperties.__ignoreDepthValues = true;

// debug

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4 changes: 1 addition & 3 deletions src/renderers/webgl/WebGLTextures.js
Original file line number Diff line number Diff line change
Expand Up @@ -1878,9 +1878,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,

if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;

// resolving stencil is slow with a D3D backend. disable it for all transmission render targets (see #27799)

if ( renderTarget.stencilBuffer && renderTargetProperties.__isTransmissionRenderTarget !== true ) mask |= _gl.STENCIL_BUFFER_BIT;
if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;

}

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