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WebGLRenderer: More let/const.
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mrdoob committed Jun 8, 2020
1 parent b97af33 commit d679268
Showing 1 changed file with 38 additions and 38 deletions.
76 changes: 38 additions & 38 deletions src/renderers/WebGLRenderer.js
Original file line number Diff line number Diff line change
Expand Up @@ -118,63 +118,63 @@ function WebGLRenderer( parameters ) {

// internal properties

let _this = this,
const _this = this;

_isContextLost = false,
let _isContextLost = false;

// internal state cache
// internal state cache

_framebuffer = null,
let _framebuffer = null;

_currentActiveCubeFace = 0,
_currentActiveMipmapLevel = 0,
_currentRenderTarget = null,
_currentFramebuffer = null,
_currentMaterialId = - 1,
let _currentActiveCubeFace = 0;
let _currentActiveMipmapLevel = 0;
let _currentRenderTarget = null;
let _currentFramebuffer = null;
let _currentMaterialId = - 1;

// geometry and program caching
// geometry and program caching

_currentGeometryProgram = {
geometry: null,
program: null,
wireframe: false
},
const _currentGeometryProgram = {
geometry: null,
program: null,
wireframe: false
};

_currentCamera = null,
_currentArrayCamera = null,
let _currentCamera = null;
let _currentArrayCamera = null;

_currentViewport = new Vector4(),
_currentScissor = new Vector4(),
_currentScissorTest = null,
const _currentViewport = new Vector4();
const _currentScissor = new Vector4();
let _currentScissorTest = null;

//
//

_width = _canvas.width,
_height = _canvas.height,
let _width = _canvas.width;
let _height = _canvas.height;

_pixelRatio = 1,
_opaqueSort = null,
_transparentSort = null,
let _pixelRatio = 1;
let _opaqueSort = null;
let _transparentSort = null;

_viewport = new Vector4( 0, 0, _width, _height ),
_scissor = new Vector4( 0, 0, _width, _height ),
_scissorTest = false,
const _viewport = new Vector4( 0, 0, _width, _height );
const _scissor = new Vector4( 0, 0, _width, _height );
let _scissorTest = false;

// frustum
// frustum

_frustum = new Frustum(),
const _frustum = new Frustum();

// clipping
// clipping

_clipping = new WebGLClipping(),
_clippingEnabled = false,
_localClippingEnabled = false,
const _clipping = new WebGLClipping();
let _clippingEnabled = false;
let _localClippingEnabled = false;

// camera matrices cache
// camera matrices cache

_projScreenMatrix = new Matrix4(),
const _projScreenMatrix = new Matrix4();

_vector3 = new Vector3();
const _vector3 = new Vector3();

const _emptyScene = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: true };

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