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Fix shader error in anisotropy when normal map is missing (#26334)
* Fix shader error in physical material anisotropy when normal map is not present. * Check for USE_ANISOTROPY in uv_pars_vertex.glsl.js
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
export default /* glsl */` | ||
#ifdef USE_UV | ||
#if defined( USE_UV ) || defined( USE_ANISOTROPY ) | ||
varying vec2 vUv; | ||
|
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,5 @@ | ||
export default /* glsl */` | ||
#ifdef USE_UV | ||
#if defined( USE_UV ) || defined( USE_ANISOTROPY ) | ||
varying vec2 vUv; | ||
|
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