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refactored build system
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sole committed Nov 5, 2010
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200 changes: 200 additions & 0 deletions utils/build.py
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#!/usr/bin/env python

import argparse
import os
import tempfile


FILES = {
'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'],
'cameras': ['cameras/Camera.js'],
'io': ['io/Loader.js'],
'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'],
'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'],
'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'],
'scenes': ['scenes/Scene.js'],
'projector': ['renderers/Projector.js'],
'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'],
'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js']
}


def merge(files):
text = ""

for filename in files:
with open(os.path.join('..', 'src', filename), 'r') as f:
text = text + f.read()

return text


def output(text, filename):
with open(os.path.join('..', 'build', filename), 'w') as f:
f.write(text)


def compress(text):

in_tuple = tempfile.mkstemp()
with os.fdopen(in_tuple[0], 'w') as handle:
handle.write(text)

out_tuple = tempfile.mkstemp()
os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1]))

with os.fdopen(out_tuple[0], 'r') as handle:
compressed = handle.read()

os.unlink(in_tuple[1])
os.unlink(out_tuple[1])

return compressed


def addHeader(text, endFilename):
with open(os.path.join('.', 'REVISION'), 'r') as handle:
revision = handle.read().rstrip()

return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text


def getAllFiles():
files = []
for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']:
files.extend(FILES[k])
return files


def build(files, outputFilename):
print "=" * 40
print "Compiling", outputFilename
print "=" * 40

output(addHeader(compress(merge(files)), outputFilename), outputFilename)


def buildFull():
build(getAllFiles(), 'Three.js')


def buildCanvas():

files = getAllFiles()

files.remove('materials/ParticleDOMMaterial.js')
files.remove('renderers/DOMRenderer.js')
files.remove('renderers/SVGRenderer.js')
files.remove('renderers/WebGLRenderer.js')

build(files, 'ThreeCanvas.js')


def buildWebGL():

files = getAllFiles()

files.remove('materials/ParticleDOMMaterial.js')
files.remove('renderers/Projector.js')
files.remove('renderers/DOMRenderer.js')
files.remove('renderers/CanvasRenderer.js')
files.remove('renderers/SVGRenderer.js')

for f in FILES['renderables']:
files.remove(f)

build(files, 'ThreeWebGL.js')


def buildSVG():

files = getAllFiles()

files.remove('materials/MeshPhongMaterial.js')
files.remove('materials/ParticleDOMMaterial.js')
files.remove('renderers/DOMRenderer.js')
files.remove('renderers/CanvasRenderer.js')
files.remove('renderers/WebGLRenderer.js')

build(files, 'ThreeSVG.js')


def buildDOM():

files = []
for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']:
files.extend(FILES[k])

files.remove('core/Geometry.js')
files.remove('objects/Line.js')
files.remove('objects/Mesh.js')
files.append('materials/ParticleDOMMaterial.js')
files.append('renderers/DOMRenderer.js')
files.append('renderers/renderables/RenderableParticle.js')

build(files, 'ThreeDOM.js')


def buildDebug():

outputFilename = 'ThreeDebug.js'

print "=" * 40
print "Compiling", outputFilename
print "=" * 40

files = getAllFiles()
text = merge(files)

position = 0
while True:
position = text.find("/* DEBUG", position)
if position == -1:
break
text = text[0:position] + text[position+8:]
position = text.find("*/", position)
text = text[0:position] + text[position+2:]

output(addHeader(compress(text), outputFilename), outputFilename)


def parse_args():

parser = argparse.ArgumentParser(description='Build and compress Three.js')
parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True)
parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true')
parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true')
parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true')
parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true')
parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true')
parser.add_argument('--all', help='Build all Three.js versions', action='store_true')

return parser.parse_args()


def main(argv=None):

args = parse_args()

if args.full or args.all:
buildFull()

if args.canvas or args.all:
buildCanvas()

if args.webgl or args.all:
buildWebGL()

if args.svg or args.all:
buildSVG()

if args.dom or args.all:
buildDOM()

if args.debug or args.all:
buildDebug()


if __name__ == "__main__":
main()

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