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Many examples are white or over-bright on Chrome on macOS #10747
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It appears to only happen in Chrome on macOS Sierra. So I reported it to the Chrome team as well. |
What graphics card is that with? |
Does it only happen with three.js when |
@Nimja Could you please supply your machine's specs? I'm not seeing this with the following setup: MacBook Pro (Retina, 15-inch, Late 2013) Chrome Version 57.0.2987.21 beta (64-bit) Granted mine's a slightly older Mac. Perhaps it's an AMD driver issue? |
I am seeing similar issue on old setup (Macbook Pro mid-2010 with NVidia GT330M). On Safari (macOS 10.12.3) WebGL is rendered properly (THREE.WebGLRenderer 78), on Chrome Three.js throws an error: THREE.WebGLRenderer: Error creating WebGL context |
I have the same problem. Chrome 56.0.2924.87 (Official Build) (64-bit) |
Closing. If this is still an issue in Chrome, please report a bug here: https://bugs.chromium.org/p/chromium/issues/list |
Description of the problem
Several examples show up oddly on Chrome on macOS (OSX). This is true not just for Three.js, but appears to be a new-ish WebGL feature in Chrome.
For example, the experiment: http://madebyevan.com/webgl-water/ - Worked fine before, but is white now.
Console output (nothing special):
Chrome version: Version 56.0.2924.87 (64-bit)
macOS Sierra: 10.12.3
Also tested on Window 10, x64, examples show up correctly.
Three.js version
Browser
OS
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