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Many examples are white or over-bright on Chrome on macOS #10747

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Nimja opened this issue Feb 7, 2017 · 7 comments
Closed
3 of 12 tasks

Many examples are white or over-bright on Chrome on macOS #10747

Nimja opened this issue Feb 7, 2017 · 7 comments

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@Nimja
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Nimja commented Feb 7, 2017

Description of the problem

Several examples show up oddly on Chrome on macOS (OSX). This is true not just for Three.js, but appears to be a new-ish WebGL feature in Chrome.

For example, the experiment: http://madebyevan.com/webgl-water/ - Worked fine before, but is white now.

Console output (nothing special):

THREE.WebGLRenderer 84

Chrome version: Version 56.0.2924.87 (64-bit)
macOS Sierra: 10.12.3

Also tested on Window 10, x64, examples show up correctly.

Three.js version
  • Current stable, see urls.
Browser
  • All of them
  • Chrome (only on macOS, reported to them as well)
  • Safari - Tested - Works like normal.
  • Firefox - Tested - Works like normal.
  • Internet Explorer
OS
  • All of them
  • maxOS Sierra
  • Windows (Confirmed that it works normally there).
  • Linux
  • Android
  • IOS
@Nimja Nimja changed the title Many examples are white or over-bright Many examples are white or over-bright on Chrome on macOS Feb 7, 2017
@Nimja
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Nimja commented Feb 7, 2017

It appears to only happen in Chrome on macOS Sierra. So I reported it to the Chrome team as well.

@mrdoob
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mrdoob commented Feb 7, 2017

What graphics card is that with?

@WestLangley
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Does it only happen with three.js when antialias: true ?

@Benjamin-Dobell
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Benjamin-Dobell commented Feb 8, 2017

@Nimja Could you please supply your machine's specs?

I'm not seeing this with the following setup:

MacBook Pro (Retina, 15-inch, Late 2013)
NVIDIA GeForce GT 750M 2048 MB
macOS 10.12.3 (16D32)

Chrome Version 57.0.2987.21 beta (64-bit)

Granted mine's a slightly older Mac. Perhaps it's an AMD driver issue?

@mslonina
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I am seeing similar issue on old setup (Macbook Pro mid-2010 with NVidia GT330M). On Safari (macOS 10.12.3) WebGL is rendered properly (THREE.WebGLRenderer 78), on Chrome Three.js throws an error: THREE.WebGLRenderer: Error creating WebGL context

@SpencerIO
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I have the same problem.

Chrome 56.0.2924.87 (Official Build) (64-bit)
macOS Sierra
Version 10.12.3
MacBook Pro (17-inch, Late 2011)
AMD Radeon HD 6770M 1024MB
Intel HD Graphics 3000 512 MB

@Mugen87
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Mugen87 commented Jan 9, 2018

Closing. If this is still an issue in Chrome, please report a bug here: https://bugs.chromium.org/p/chromium/issues/list

@Mugen87 Mugen87 closed this as completed Jan 9, 2018
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