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Grid/line flickering on ThreeJS paint example #20573
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(This is easy to reproduce on any Oculus Quest. Running latest software on Quest with all applications up to date.) Also, maybe helpful - this doesn't seem reproducible on a Rift, just Quest. Frame rate must have something to do with it (60/72/80/90 Hz issue): function animate() {
renderer.setAnimationLoop( render );
} From the docs:
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Related discussion at the forum: https://discourse.threejs.org/t/grid-helper-lines-flicker-on-oculus-quest/20164 I'm afraid this is a device issue and not fixable on |
@Mugen87 Thanks - how do you know it's a device issue and not a frame rate issue? Frame rate mismatches can cause flickering and per the ThreeJS docs setAnimationLoop must be used instead of requestAnimationFrame for webXR content. Wondering about some approach like this: Have you been able to reproduce on an Oculus Quest? |
Well, I could see the flickering on my device but I didn't received it as much disturbing. However, I don't have a direct comparison with more high-end VR devices.
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Closing since this issue is unrelated to |
Describe the bug
Grid/line flickering in ThreeJS default WebXR example
To Reproduce
Live example
Screenshots
When looking around (especially at floor), very bad line flicker is observed. See attached video.
cut.mp4.zip
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