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Distortion when using Three.js while rotation #2456
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You can minimize the distortion significantly by tessellating the faces of your cube. In your case, that would be something like this:
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Thank you for the Tip! I just tried this. The distortion is far less now but it is still there. Should I be able to get rid of it 100%? If I look at the box from the side, the distortion still happens. Best |
zdavatz if you are planning to only show that box then you can easily increase the subdivision to 10 or more without straining the clients PC;
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Yes, I was just trying 9, 9, 9 that improves the distortion a lot. It seems that the rotation becomes less smooth, the higher the value. Question: How can I get rid of that checkerboard pattern, that seems to get denser and denser the higher the value I use. |
Hi
We are using Three.js for a rotating object, see:
http://pillbox.oddb.org/rotate_pillbox/rotate_pillbox.html
if you rotate the object with the mouse then the image becomes distorted / blurred. If you do not rotate the object, the image is not distorted and looks just fine.
The goal is of course to rotate the object freely in your Browser ;).
Is this a bug or is this a missing feature?
Thank you for your Feedback.
Best
Zeno
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