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Blender Three.js export tool giving bizarre results #4660
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Any ideas @insominx? |
The first thing that sticks out to me is that you're using Mesh instead of SkinnedMesh. Other than that there's a host of other issues that you can run into with Blender export. Here's some guidelines from the artist I'm working with @phfatmonkey :
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Hey @viclib have you solved the problem? |
I could only get this working when I kept the Armature modifier, but disabled both vertex groups and bone envelops (then re-enabled after export). In my case, deleting the modifier didn't help. |
To assist reproducibility, I was working with the mesh linked too from this video: https://www.youtube.com/watch?v=oLRpnS2HvTs (direct: https://docs.google.com/file/d/0B4LfJyJoYqQXRFZSS3BpT3ZXRGs/edit?usp=sharing) |
Just downloaded the model so I will have to get a scene setup first before I can test exports. In the meantime look over this ticket. #6050 There seems, tho I am not crazy about it, a need to have 2 different export options. One for |
I've been for a time trying to export animations to Three.js, but it only produces bizarre results. Code:
Original mesh on Blender:
Result on Three.js:
Link for the .blend
I'm using Blender 2.7 and the latest exporter on Three.js's master branch. What could be going on?
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