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Support Vector Shapes with WebGLRenderer #4746
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Interesting! 👍 |
Still not perfect yet, but here's a live demo rendering 90% of the alphabets :)
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@zz85 , Anyway thanks for the demo - I really like how the letters don't get deformed when they are far away. Keep up the great work! |
@erichlof as for performance, I would think its slightly more performant than the using the existing tessellation scheme with there's also good description on this here also: http://commaexcess.com/articles/6/vector-graphics-on-the-gpu |
@zz85 , |
Opened pull request #4756 for vector shader example and closing this. There's an entire new world with rendering vectors on the hardware. Anyone who choses to pursue this can check out |
Experimenting with rendering vector shapes / graphics with WebGL.
Some advantages:
Posting progress if I've any on this.
Some references:
Related: #4429, openframeworks/openFrameworks#1190 and probably some other places I remember discussing but don't remember where now..
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