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iPad 3/4 - Nothing Visible in Scene #9131
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Are there any errors in the console? (If you connect the ipad to your computer you should be able to check the console: http://moduscreate.com/enable-remote-web-inspector-in-ios-6/) |
Nope, no errors logged for http://threejs.org/examples/#webgl_lights_pointlights2 |
/ping @grorg |
@bhouston sounds like |
I'm using Phongs in my scene where things aren't rendering without an Ambient light. I'm assuming that the example and my code are related, but they may not be. I am adding my geometry to the scene right after adding lights (or possibly concurrently, because JavaScript).
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Lets focus on |
I noticed the same problem on iPod 5. I... know it's an older device. On the same device, I also noticed that textured phong materials didn't seem to work with point lights. The mesh would only render if it didn't have a texture, or if directional lights were used instead. |
If anyone else happens on this issue, here's what worked for me: |
@mzlock is this still an issue? |
Closing. We can reopen if the mentioned rendering problems still occur with latest iOS. |
I don't think it occurs on latest iOS versions, but people supporting legacy versions can use the workaround I described above. |
Description of the problem
On iPad gen 3 and gen 4, nothing appears to render; I just get a black scene. In http://threejs.org/examples/#webgl_lights_pointlights2 the lights are rendering, but some geometry is missing. In my scene, if I remove the point lights and use an ambient light instead, it works.
Three.js version
greater than 0.74.0
Browser
All of them - Chrome, Safari, Firefox on iOS
OS
iOS - 9.3.2
Hardware Requirements (graphics card, VR Device, ...)
Shows on gen 3 and 4 iPads, but not a iPad Air 2
May be related to #9100
My code:
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