WebGLShadowMap: fix spotlight shadow updating #11276
Merged
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A fix for #11273
The shadow camera's projection matrix is used before it is first initialized with the
shadow.update
method. This bad ordering was introduced with my previous pull request, #11198I apologize for the carelessness. The code was tested with the lights / spotlights example, but I wasn't diligent enough to check that the render function was being called only once, and not twice as it is in that example.