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FBXLoader: support morphtargets #13856
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Oops, I broke something when fixing conflicts. Don't merge yet! |
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OK, this should be good to go. I've split the monolithic Now |
Fixed a conflict. Should be good to go now? |
Looks good! |
Thanks! |
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Partial support for morph targets ( blend shapes ) in the FBXLoader.
Still to do:
material.morphtargets = true
needs to be set manually by the userremove code duplication betweengenGeo
andgenMorphGeo