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Docs: Fix links of GLTFLoader page #14386

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10 changes: 5 additions & 5 deletions docs/examples/loaders/GLTFLoader.html
Expand Up @@ -12,8 +12,8 @@
<h1>[name]</h1>

<p class="desc"> A loader for <em>glTF 2.0</em> resources. <br /><br />
<a href="https://www.khronos.org/gltf">glTF</a> (GL Transmission Format) is an
<a href="https://github.com/KhronosGroup/glTF/tree/master/specification/2.0">open format specification</a>
[link:https://www.khronos.org/gltf glTF] (GL Transmission Format) is an
[link:https://github.com/KhronosGroup/glTF/tree/master/specification/2.0 open format specification]
for efficient delivery and loading of 3D content. Assets may be provided either in JSON (.gltf)
or binary (.glb) format. External files store textures (.jpg, .png) and additional binary
data (.bin). A glTF asset may deliver one or more scenes, including meshes, materials,
Expand All @@ -24,7 +24,7 @@ <h2>Extensions</h2>

<p>
GLTFLoader supports the following
<a target="_blank" href="https://github.com/KhronosGroup/glTF/tree/master/extensions/">glTF 2.0 extensions</a>:
[link:https://github.com/KhronosGroup/glTF/tree/master/extensions/ glTF 2.0 extensions]:
</p>

<ul>
Expand Down Expand Up @@ -79,9 +79,9 @@ <h2>Example</h2>

<h2>Browser compatibility</h2>

<p>GLTFLoader relies on ES6 <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise">Promises</a>,
<p>GLTFLoader relies on ES6 [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise Promises],
which are not supported in IE11. To use the loader in IE11, you must
<a href="https://github.com/stefanpenner/es6-promise">include a polyfill</a>
[link:https://github.com/stefanpenner/es6-promise include a polyfill]
providing a Promise replacement.</p>

<h2>Custom extensions</h2>
Expand Down