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Docs: Fixed typo in GLTFLoader #19819

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2 changes: 1 addition & 1 deletion docs/examples/en/loaders/GLTFLoader.html
Expand Up @@ -44,7 +44,7 @@ <h2>Extensions</h2>
<p><i>
<sup>2</sup>UV transforms are supported, with several key limitations. Transforms applied to
a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
transform, or no transform at all. The aoMap and lightMap textures cannot be transformed. No
more than one transform may be used per material. Each use of a texture with a unique
transform will result in an additional GPU texture upload. See
#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
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