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SSRPass: Correct Reflector depth. #21403

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merged 6 commits into from Mar 27, 2021

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gonnavis
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@gonnavis gonnavis commented Mar 3, 2021

Previously, a hack was used to adjust maxDistance to let tDepth at the default camera distance has a relatively stable value. However, after changing the camera distance, the value of tDepth will also change.

Now the correct way to calculate tDepth is used, so that there is a stable value in any situation.
But at the trade off of turned off Oblique Near-Plane Clipping feature, because of it distort tDepth severely, and I feel need more long time to learn how to compensate it.
Any way, the Oblique Near-Plane Clipping is just used to fix the issue when something in bettwen virtualCamera and Reflector, for this demo scene and many groundReflectors, I think it's not a problem and correct tDepth is more important. I'll keep research how to compensate.

Before:
image

After:
image

@gonnavis gonnavis marked this pull request as draft March 3, 2021 19:31
@gonnavis gonnavis force-pushed the SSRPassCorrectReflectorDepth branch 2 times, most recently from 70f9e4c to 084c80c Compare March 4, 2021 18:14
@gonnavis gonnavis force-pushed the SSRPassCorrectReflectorDepth branch from 084c80c to c11f194 Compare March 4, 2021 18:31
@gonnavis gonnavis marked this pull request as ready for review March 4, 2021 19:21
scope.resolution = options.resolution || new Vector2( window.innerWidth, window.innerHeight );

scope._isDistanceAttenuation = ReflectorForSSRPass.ReflectorShader.defines.isDistanceAttenuation
Object.defineProperty(scope, 'isDistanceAttenuation', {
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How is isDistanceAttenuation used?

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@gonnavis gonnavis Mar 5, 2021

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If on, the reflection's opacity will has fade effect, otherwise all same opacity.
And because of I used it as defines, so don't want set it and update material in render loop, thus used defineProperty to watch it's state change.

isDistanceAttenuation on:
image
isDistanceAttenuation off:
image

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Then I think the property should be called distanceAttenuation.

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OK. Shall I change all variables prefixed with is: isOtherMeshes, isGroundReflector, isPerspectiveCamera, isFresnel, isDistanceAttenuation, isOtherMeshes, isBouncing, isInfiniteThick, isBlur, isSelecctive to their none-is-prefixed version?

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I looked at several examples with gui, found really no setting name prefixed with 'is', and feel need ensure consistency, so I renamed all words prefixed with is.
In addition, renamed all defines to uppercase.

@mrdoob mrdoob added this to the r127 milestone Mar 5, 2021
@gonnavis gonnavis force-pushed the SSRPassCorrectReflectorDepth branch 4 times, most recently from a867a86 to a3b9ea2 Compare March 15, 2021 04:50
Make `defines` all uppercase.
@gonnavis gonnavis force-pushed the SSRPassCorrectReflectorDepth branch from a3b9ea2 to c83b90f Compare March 22, 2021 17:50
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mrdoob commented Mar 26, 2021

Sorry, seems like we introduced conflicts.
Do you mind resolving them?

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Resolved.

@mrdoob mrdoob merged commit 07e5802 into mrdoob:dev Mar 27, 2021
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mrdoob commented Mar 27, 2021

Thanks!

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2 participants