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WebGPU: Fixes (2) #23005

Merged
merged 2 commits into from
Dec 12, 2021
Merged

WebGPU: Fixes (2) #23005

merged 2 commits into from
Dec 12, 2021

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sunag
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@sunag sunag commented Dec 12, 2021

Related issue: #23003

Description

  • Use a regular direction vector in Dot Product in NodeEditor Rim example:
    • MacOS does not match renderer with Windows if used values greater than 1.0
  • fix min/max WebGPU if used: max( vec(), float() )

This contribution is funded by Google via Igalia.

@mrdoob mrdoob added this to the r136 milestone Dec 12, 2021
@mrdoob mrdoob merged commit 213a50c into mrdoob:dev Dec 12, 2021
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mrdoob commented Dec 12, 2021

Thanks!

gero3 pushed a commit to gero3/three.js that referenced this pull request Dec 13, 2021
* fix min/max webgpu if used: max( vec(), float() )

* Regular direction of Dot Product
gero3 pushed a commit to gero3/three.js that referenced this pull request Dec 14, 2021
* fix min/max webgpu if used: max( vec(), float() )

* Regular direction of Dot Product
gero3 pushed a commit to gero3/three.js that referenced this pull request Dec 16, 2021
* fix min/max webgpu if used: max( vec(), float() )

* Regular direction of Dot Product
@sunag sunag deleted the dev-webgpu-fixes3 branch January 27, 2022 05:35
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2 participants