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WebGLRenderer: Fixed transmission rendering when using ArrayCamera #23491

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merged 2 commits into from
Feb 14, 2022

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@mrdoob mrdoob commented Feb 14, 2022

Description

The depth buffer was not writable when rendering the opaque objects for the transmissive pass in the second eye.

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Screen Shot 2022-02-14 at 8 27 53 AM Screen Shot 2022-02-14 at 8 26 43 AM

@mrdoob mrdoob added this to the r138 milestone Feb 14, 2022
@mrdoob mrdoob merged commit e4b2edb into dev Feb 14, 2022
@mrdoob mrdoob deleted the transmission branch February 14, 2022 14:05
donmccurdy pushed a commit to donmccurdy/three.js that referenced this pull request Mar 10, 2022
…rdoob#23491)

* WebGLRenderer: Fixed transmission rendering when using ArrayCamera.

* WebGLRenderer: Reset polygonOffset inside renderScene too.
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