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GLTFLoader: Clean up Skeleton binding #25033

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merged 1 commit into from
Dec 1, 2022

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takahirox
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@takahirox takahirox commented Nov 29, 2022

This is the second PR for GLTFLoader loadSkin/Node() clean up PR series following #25007

Description

This PR cleans up SkinnedMesh Skeleton binding. I think doing it in loadNode() is more intuitive than doing in buildNodeHierarchy().

/cc @donmccurdy

@takahirox takahirox force-pushed the GLTFLoaderCleanupSkeletonBinding branch from c20b568 to cb12fa7 Compare November 29, 2022 04:13
@takahirox takahirox force-pushed the GLTFLoaderCleanupSkeletonBinding branch from cb12fa7 to 0a90d23 Compare November 29, 2022 18:31
@mrdoob mrdoob added this to the r148 milestone Nov 30, 2022
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Looks good to me — thank you!

@mrdoob mrdoob merged commit 858ea3e into mrdoob:dev Dec 1, 2022
@takahirox takahirox deleted the GLTFLoaderCleanupSkeletonBinding branch December 1, 2022 08:28
takahirox added a commit to MozillaReality/three.js that referenced this pull request Dec 7, 2022
[HUBS]
This change is needed for glTF LOD support.
This commit will be in r148. We can remove this commit when
upgrading our Three.js fork to r148 or newer.
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3 participants