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WebGPURenderer: Not crash if texture is not supported #26423

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Jul 14, 2023
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11 changes: 11 additions & 0 deletions examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,14 @@ class WebGPUTextureUtils {

} else {

if ( format === undefined ) {

console.warn( 'WebGPURenderer: Texture format not supported.' );

return this.createDefaultTexture( texture );

}

textureData.texture = backend.device.createTexture( textureDescriptorGPU );

}
Expand Down Expand Up @@ -201,6 +209,9 @@ class WebGPUTextureUtils {

const { needsMipmaps, textureDescriptorGPU } = textureData;

if ( textureDescriptorGPU === undefined ) // unsupported texture format
return;

// transfer texture data

if ( texture.isDataTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
Expand Down