WebGPURenderer: Relocate VAO handling in WebGLBackend #26798
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Associating the VAO with the WebGL pipeline causes the wrong attributes to be used in a draw call when materials are shared.
A previous PR added geometry id as an element to the pipeline cache but that has the side effect of excessive shader program compilations etc.
Move the VAO creation into a separate method and cache against the renderObject. This aligns more with the WebGPU backend.
With the previous PR enabling video textures this enables the example 'material / video' to work correctly with the WebGL backend