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WebGPURenderer: PMREM #27829

Merged
merged 19 commits into from Feb 29, 2024
Merged

WebGPURenderer: PMREM #27829

merged 19 commits into from Feb 29, 2024

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sunag
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@sunag sunag commented Feb 27, 2024

Description

PMREMGenerator for WebGPURenderer version, and pmremTexture( texture, uv, roughness ) TSL function.

webgpu_pmrem_scene

webgpu_pmrem_equirectangular

webgpu_pmrem_cubemap

Example

// simplified

const pmremBackground = pmremTexture( someTexture, normalWorld, pmremRoughness );

// or

const renderTarget = new PMREMGenerator( renderer ).fromEquirectangular( someTexture );
const pmremBackground = pmremTexture( renderTarget.texture, normalWorld, pmremRoughness );

//

scene.backgroundNode = pmremBackground;

@sunag sunag added this to the r162 milestone Feb 27, 2024
@mrdoob
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mrdoob commented Feb 28, 2024

/fyi @elalish

@elalish
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elalish commented Feb 28, 2024

Very cool! Let me know if you run into any problems with it.

@sunag
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sunag commented Feb 28, 2024

Thanks @elalish , I imagine it was a lot of work create this code originally, I'm trying to follow it as close to the original as possible :)

@elalish
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elalish commented Feb 28, 2024

Thanks @sunag! That was probably my single biggest contribution to PBR, and written with only a few months of JS background, so I apologize if it's a bit hard to follow.

@sunag sunag changed the title WebGPURenderer: PMREM (WIP) WebGPURenderer: PMREM Feb 29, 2024
@sunag sunag marked this pull request as ready for review February 29, 2024 08:12
@mrdoob
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mrdoob commented Feb 29, 2024

Lets move this to the next milestone.

@mrdoob mrdoob removed this from the r162 milestone Feb 29, 2024
@mrdoob mrdoob added this to the r163 milestone Feb 29, 2024
@sunag sunag merged commit 12b08b2 into mrdoob:dev Feb 29, 2024
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@RenaudRohlinger
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@sunag Pretty sure this PR broke webgpu_cubemap_adjustments, webgpu_cubemap_mix and webgpu_parallax_uv

@sunag
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sunag commented Mar 10, 2024

@RenaudRohlinger It's happening just in WebGLBackend for you too?

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It's happening when the device is slow if I understand correctly. WebGPU backend being a lot faster seems to almost always avoid the issue but it does happen sometimes.

@RenaudRohlinger
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RenaudRohlinger commented Mar 20, 2024

The issue was related to unresolved texture in the loaders (slow internet). I updated the example and now handle better this kind of error in #27951

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4 participants