WebGPURenderer: Tight morph target packing #27984
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Related issue: #27768
Description
Adapted the tight morph target packing PR to the WebGPURenderer fo testing purpose.
Benchmark on
webgpu_instancing_morph
usingstats-gl
on Mac Book Pro M1 Max:WebGL:
Before: 4.2ms GPU average
After: 4.4ms GPU average
WebGPU:
Before: 4.1ms GPU average
After: 4.5ms GPU average
Tight pack through Red Channel seems inefficient and GPUs seems to always prefer using RGBA?
This contribution is funded by Utsubo