Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Docs: Add WebGLRenderer.initRenderTarget docs #28308

Merged
merged 1 commit into from
May 7, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
7 changes: 7 additions & 0 deletions docs/api/en/renderers/WebGLRenderer.html
Original file line number Diff line number Diff line change
Expand Up @@ -493,6 +493,13 @@ <h3>[method:undefined initTexture]( [param:Texture texture] )</h3>
and GPU upload overhead).
</p>

<h3>[method:undefined initRenderTarget]( [param:WebGLRenderTarget target] )</h3>
<p>
Initializes the given WebGLRenderTarget memory. Useful for initializing a render
target so data can be copied into it using [page:WebGLRenderer.copyTextureToTexture .copyTextureToTexture]
before it has been rendered to.
</p>

<h3>[method:undefined resetGLState]( )</h3>
<p>
Reset the GL state to default. Called internally if the WebGL context is
Expand Down