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Revert "BatchedMesh: Add support for Instanced rendering with sorting, frustum culling" #28461

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May 22, 2024
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16 changes: 3 additions & 13 deletions examples/webgl_mesh_batch.html
Original file line number Diff line number Diff line change
Expand Up @@ -179,8 +179,8 @@
function initBatchedMesh() {

const geometryCount = api.count;
const vertexCount = geometries.length * 512;
const indexCount = geometries.length * 1024;
const vertexCount = api.count * 512;
const indexCount = api.count * 1024;

const euler = new THREE.Euler();
const matrix = new THREE.Matrix4();
Expand All @@ -194,17 +194,7 @@

for ( let i = 0; i < api.count; i ++ ) {

let id;
if ( i < geometries.length ) {

id = mesh.addGeometry( geometries[ i % geometries.length ] );

} else {

id = mesh.addInstance( i % geometries.length );

}

const id = mesh.addGeometry( geometries[ i % geometries.length ] );
mesh.setMatrixAt( id, randomizeMatrix( matrix ) );

const rotationMatrix = new THREE.Matrix4();
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