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Custom Component for fetching lightning data from blitzortung.org
Port of mrk-its/rust-robbo to bevy
Forked from bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
WebGL2 renderer plugin for Bevy game engine
while testing wgpu/WebGL on mobile GPU I've noticed bevy always forces vertex index format to 32bit (and ignores mesh settings).
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