Open source conversation framework for Unity
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Build audio example Aug 3, 2014
Images editor screenshot Aug 3, 2014
OpenConvo migrated to c# Nov 18, 2014
.gitignore initial commit Apr 15, 2014 Update Aug 2, 2014


It’s a conversation framework for Unity that features support for multiple actors, game events, flags and a node based editor. I am developing this in tandem with my Deus Ex-based game project The Vongott Chronicles


This is very handy if you're looking to make an RPG and don't want to code the backend for the conversation system from scratch. This plugin lets you worry about the UI and scene behaviour exclusively by sending all important events as a message to an event handler object that you define yourself.



Documentation and tutorials

In the wiki


Creative Commons License