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Right now it seems like the noise LFO pattern doesn't benefit from chaning the LFO rate. It still provides completely random input for every system "tick" (I don't know the inner workings on Helm).
Maybe if the signal was bandlimited - forming an interpolated curve, not a set of discrete points having random values, slowing down the rate would indeed deliver a less chaotic and lively output. That could be very useful.
I hope I explained myself clearly enough.
The text was updated successfully, but these errors were encountered:
unfa
changed the title
Allow noise LFO pattern to be bandlimited, so changing the rate will actually do something, not just change the length of the pattern.
Make the noise LFO pattern an interpolated curve so different rates will matter
Jul 17, 2015
Just pushed a fix for this. Doesn't draw a waveform for the two types of noise. I'll probably add some text to distinguish eventually. It'll go in the next version 0.4.1
Right now it seems like the noise LFO pattern doesn't benefit from chaning the LFO rate. It still provides completely random input for every system "tick" (I don't know the inner workings on Helm).
Maybe if the signal was bandlimited - forming an interpolated curve, not a set of discrete points having random values, slowing down the rate would indeed deliver a less chaotic and lively output. That could be very useful.
I hope I explained myself clearly enough.
The text was updated successfully, but these errors were encountered: