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Make the noise LFO pattern an interpolated curve so different rates will matter #19

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unfa opened this issue Jul 17, 2015 · 2 comments
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@unfa
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unfa commented Jul 17, 2015

Right now it seems like the noise LFO pattern doesn't benefit from chaning the LFO rate. It still provides completely random input for every system "tick" (I don't know the inner workings on Helm).

Maybe if the signal was bandlimited - forming an interpolated curve, not a set of discrete points having random values, slowing down the rate would indeed deliver a less chaotic and lively output. That could be very useful.

I hope I explained myself clearly enough.

@unfa unfa changed the title Allow noise LFO pattern to be bandlimited, so changing the rate will actually do something, not just change the length of the pattern. Make the noise LFO pattern an interpolated curve so different rates will matter Jul 17, 2015
@mtytel
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mtytel commented Jul 17, 2015

Ah yea! that would be better. Maybe I'll put in two different types - Sample and Hold, and Sample and Glide. I'll fix this soon.

@mtytel
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mtytel commented Jul 23, 2015

Just pushed a fix for this. Doesn't draw a waveform for the two types of noise. I'll probably add some text to distinguish eventually. It'll go in the next version 0.4.1

@mtytel mtytel closed this as completed Jul 23, 2015
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