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I've been trying to load some total conversion map using engine request model, I found some requested model seems always show up with incorrect texture.
The texture import code is exactly same to the engine replace method, except the id that is come from engineRequestModel()
To reproduce
to reproduce, you can try download this map from my github repo.
In [MTA-Stream]\streamer resource, find a file called config.lua, and change the USE_REQUEST_MODEL to true (this will make the streamer use engine request methods.
Fire up MTA-Server, and join in, you will spawn in front of this building (Showing in the screenshots)
See if the texture is fine
Expected behaviour
Texture for the requested model should behave exactly the same as the engine replaced model.
Screenshots
Version
MTA-1.5.9
The text was updated successfully, but these errors were encountered:
Describe the bug
I've been trying to load some total conversion map using
engine request model
, I found some requested model seems always show up with incorrect texture.The texture import code is exactly same to the
engine replace
method, except theid
that is come fromengineRequestModel()
To reproduce
to reproduce, you can try download this map from my github repo.
[MTA-Stream]\streamer
resource, find a file calledconfig.lua
, and change theUSE_REQUEST_MODEL
totrue
(this will make the streamer use engine request methods.Expected behaviour
Texture for the requested model should behave exactly the same as the engine replaced model.
Screenshots
Version
MTA-1.5.9
The text was updated successfully, but these errors were encountered: