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Incorrect texture mapping for some engine requested model #2578

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gta191977649 opened this issue Mar 22, 2022 · 0 comments
Open

Incorrect texture mapping for some engine requested model #2578

gta191977649 opened this issue Mar 22, 2022 · 0 comments
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bug Something isn't working

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@gta191977649
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gta191977649 commented Mar 22, 2022

Describe the bug

I've been trying to load some total conversion map using engine request model, I found some requested model seems always show up with incorrect texture.
The texture import code is exactly same to the engine replace method, except the id that is come from engineRequestModel()

To reproduce
to reproduce, you can try download this map from my github repo.

  1. Go to my MTA-VCS repo, download the server.
  2. In [MTA-Stream]\streamer resource, find a file called config.lua, and change the USE_REQUEST_MODEL to true (this will make the streamer use engine request methods.
  3. Fire up MTA-Server, and join in, you will spawn in front of this building (Showing in the screenshots)
  4. See if the texture is fine

Expected behaviour
Texture for the requested model should behave exactly the same as the engine replaced model.

Screenshots
1
2

Version
MTA-1.5.9

@gta191977649 gta191977649 added the bug Something isn't working label Mar 22, 2022
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