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One of the videos you've sent uses 60FPS while the others uses 50FPS, which changes the game's behavior significantly. Although there has been recent changes to the framerate-dependent mechanics and It might be related to: #2663 #502
if you could try out the versions before the above commits and try to use the same tactics gamemode version on the videos, that would be great so we could locate the related issue.
btw, the commits above should never be hardcoded and toggleable via setWorldSpecialPropertyEnabled or a newer function e.g. setGamePatchEnabled instead.
Describe the bug
Game movements and mechanics
Hello, the game's movements have changed I guess and it ruins our experience as cbug players here is the game how it looks now: https://www.youtube.com/watch?v=WQqg9wxy5Sw&ab_channel=lil%27perkz
Steps to reproduce
How it was:
https://www.youtube.com/watch?v=vD_cCrUUSFo&ab_channel=Try2BeTv (0:00 to 0:11 for the slide bug also called litefoot)
https://www.youtube.com/watch?v=PpV4FHkDV98&ab_channel=SENKYY (0:39 doublehit some players still can doublehit while someothers looks like me)
Version
No response
Additional context
No response
Relevant log output
No response
Security Policy
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