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video-gliden64: Update to commit 19668e2. #475

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merged 1 commit into from
Oct 3, 2015

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@fzurita fzurita commented Oct 3, 2015

This one is important to get in because it contains fixes for Adreno devices.

gonetz/GLideN64@19668e2

  • 19668e2 Fixes shading issues and flickering textures on Adreno devices: Adreno drivers for GLES3 GPU have issues with glBufferSubData. glBufferData works without issues, so we have to use only glBufferData for Adreno by the cost of reallocating the data store.
  • eac8efc Fix 'Shadres' typo in UI and translation files.
  • 5ca35ad Merge pull request Rom prototype #735 from purplemarshmallow/12
    |
    | * 3caa176 disable depth buffer emulation by default
    |/
  • 6023b34 Fix OGLRender::drawLine, issue cover art missing #733
  • 5ac814b Simplify OGLRender::_canDraw().
  • b67789a Fix bug in TxFilter::dmptx - osal_mkdirp returns 0 if OK.
  • 586af36 Don't wrap fb texture coordinates when clamp is on.
  • 05e62b7 Correct readTexMS shader.
  • 16136b0 Do not set buffer's height to VI.height if it is zero.
  • 3bd24d3 Disable FBO draw when current buffer set to NULL.
  • 864eb9f Don't draw anything if frame buffer emulation is on, but current buffer is NULL.
  • a365afd Correct buffer height detection in gDPSetColorImage: don't use viewport height in LLE mode, since LLE does not use viewport.
  • 1beadcb Add VI parameters correction to RSP_ProcessDList().
  • 2488590 Add hack_ZeldaCamera to fix camera in Zelda MM, resident evil 2 (galaxy S6 graphics bug) #577
  • 1eaa967 Add hack_skipVIChangeCheck hack for Zelda MM.
  • a3f9b43 Disable _copyDepthBuffer() for GLES2 only.
  • 27c4ccc Code refactor in _copyDepthBuffer().
  • bff1958 Code refactor: CheckForFrameBufferTexture - use fbList variable instead of calls to frameBufferList()
  • 874ebce Use fixed alpha flag only for 8bit frame buffers.
  • a98aac9 Make frame buffer texture monochrome when it is used as IA texture.
  • d506d61 Set vertex alpha for texrect to 1.
  • 11317c2 Correct some blend modes.
  • 1fb7859 Fix buffer end address calculation in FrameBuffer::reinit.
  • 43d387b Fix compilation of GLSLCombiner_gles2.cpp

gonetz/GLideN64@19668e2

* 19668e2 Fixes shading issues and flickering textures on Adreno devices: Adreno drivers for GLES3 GPU have issues with glBufferSubData. glBufferData works without issues, so we have to use only glBufferData for Adreno by the cost of reallocating the data store.
* eac8efc Fix 'Shadres' typo in UI and translation files.
*   5ca35ad Merge pull request mupen64plus-ae#735 from purplemarshmallow/12
|\
| * 3caa176 disable depth buffer emulation by default
|/
* 6023b34 Fix OGLRender::drawLine, issue mupen64plus-ae#733
* 5ac814b Simplify OGLRender::_canDraw().
* b67789a Fix bug in TxFilter::dmptx - osal_mkdirp returns 0 if OK.
* 586af36 Don't wrap fb texture coordinates when clamp is on.
* 05e62b7 Correct readTexMS shader.
* 16136b0 Do not set buffer's height to VI.height if it is zero.
* 3bd24d3 Disable FBO draw when current buffer set to NULL.
* 864eb9f Don't draw anything if frame buffer emulation is on, but current buffer is NULL.
* a365afd Correct buffer height detection in gDPSetColorImage: don't use viewport height in LLE mode, since LLE does not use viewport.
* 1beadcb Add VI parameters correction to RSP_ProcessDList().
* 2488590 Add hack_ZeldaCamera to fix camera in Zelda MM, mupen64plus-ae#577
* 1eaa967 Add hack_skipVIChangeCheck hack for Zelda MM.
* a3f9b43 Disable _copyDepthBuffer() for GLES2 only.
* 27c4ccc Code refactor in _copyDepthBuffer().
* bff1958 Code refactor: CheckForFrameBufferTexture - use fbList variable instead of calls to frameBufferList()
* 874ebce Use fixed alpha flag only for 8bit frame buffers.
* a98aac9 Make frame buffer texture monochrome when it is used as IA texture.
* d506d61 Set vertex alpha for texrect to 1.
* 11317c2 Correct some blend modes.
* 1fb7859 Fix buffer end address calculation in FrameBuffer::reinit.
* 43d387b Fix compilation of GLSLCombiner_gles2.cpp
xperia64 added a commit that referenced this pull request Oct 3, 2015
@xperia64 xperia64 merged commit 86a8241 into mupen64plus-ae:master Oct 3, 2015
@fzurita fzurita deleted the GLideN64_update_oct_12 branch October 30, 2015 03:23
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2 participants