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importgtp-gp6.cpp
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importgtp-gp6.cpp
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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2014 John Pirie
// Parts of the GPX Import based on code contributed by J.Jørgen von Bargen
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#include "importgtp.h"
#include "globals.h"
#include "libmscore/score.h"
#include "libmscore/measurebase.h"
#include "libmscore/text.h"
#include "libmscore/stafftext.h"
#include "libmscore/box.h"
#include "libmscore/staff.h"
#include "libmscore/part.h"
#include "libmscore/measure.h"
#include "libmscore/timesig.h"
#include "libmscore/tremolo.h"
#include "libmscore/rest.h"
#include "libmscore/chord.h"
#include "libmscore/note.h"
#include "libmscore/stringdata.h"
#include "libmscore/clef.h"
#include "libmscore/lyrics.h"
#include "libmscore/tempotext.h"
#include "libmscore/slur.h"
#include "libmscore/tie.h"
#include "libmscore/tuplet.h"
#include "libmscore/barline.h"
#include "libmscore/excerpt.h"
#include "libmscore/stafftype.h"
#include "libmscore/bracket.h"
#include "libmscore/articulation.h"
#include "libmscore/keysig.h"
#include "libmscore/harmony.h"
#include "libmscore/bend.h"
#include "libmscore/tremolobar.h"
#include "libmscore/segment.h"
#include "libmscore/rehearsalmark.h"
#include "libmscore/dynamic.h"
#include "libmscore/arpeggio.h"
#include "libmscore/volta.h"
#include "libmscore/instrtemplate.h"
#include "libmscore/hairpin.h"
#include "libmscore/fingering.h"
#include "libmscore/sym.h"
#include "libmscore/ottava.h"
#include "libmscore/marker.h"
#include "libmscore/notedot.h"
#include "preferences.h"
namespace Ms {
//---------------------------------------------------------
// readBit
//---------------------------------------------------------
int GuitarPro6::readBit() {
// calculate the byte index by dividing the position in bits by the bits per byte
int byteIndex = this->position / BITS_IN_BYTE;
// calculate our offset so we know how much to bit shift
int byteOffset = ((BITS_IN_BYTE-1) - (this->position % BITS_IN_BYTE));
// calculate the bit which we want to read
int bit = ((((*buffer)[byteIndex] & 0xff) >> byteOffset) & 0x01);
// increment our curent position so we know this bit has been read
this->position++;
// return the bit we calculated
return bit;
}
//---------------------------------------------------------
// readBits
//---------------------------------------------------------
int GuitarPro6::readBits(int bitsToRead) {
int bits = 0;
for (int i = (bitsToRead-1); i>=0; i--) {
bits |= (readBit() << i);
}
return bits;
}
//---------------------------------------------------------
// readBitsReversed
//---------------------------------------------------------
int GuitarPro6::readBitsReversed(int bitsToRead) {
int bits = 0;
for( int i = 0 ; i < bitsToRead ; i ++ ) {
bits |= (readBit() << i );
}
return bits;
}
//---------------------------------------------------------
// getBytes
//---------------------------------------------------------
QByteArray GuitarPro6::getBytes(QByteArray* buffer, int offset, int length) {
QByteArray newBytes;
// compute new bytes from our buffer and return byte array
for (int i = 0; i < length; i++) {
if (buffer->length() > offset + i) {
newBytes.insert(i, ((*buffer)[offset+i]));
}
}
return newBytes;
}
//---------------------------------------------------------
// readInteger
//---------------------------------------------------------
int GuitarPro6::readInteger(QByteArray* buffer, int offset) {
// assign four bytes and take them from the buffer
char bytes[4];
bytes[0] = (*buffer)[offset+0];
bytes[1] = (*buffer)[offset+1];
bytes[2] = (*buffer)[offset+2];
bytes[3] = (*buffer)[offset+3];
// increment positioning so we keep track of where we are
this->position+=sizeof(int)*BITS_IN_BYTE;
// bit shift in order to compute our integer value and return
return ((bytes[3] & 0xff) << 24) | ((bytes[2] & 0xff) << 16) | ((bytes[1] & 0xff) << 8) | (bytes[0] & 0xff);
}
//---------------------------------------------------------
// readString
//---------------------------------------------------------
QByteArray GuitarPro6::readString(QByteArray* buffer, int offset, int length) {
QByteArray filename;
// compute the string by iterating through the buffer
for (int i = 0; i < length; i++) {
int charValue = (((*buffer)[offset + i]) & 0xff);
if (charValue == 0)
break;
filename.push_back((char)charValue);
}
return filename;
}
//---------------------------------------------------------
// readGPX
//---------------------------------------------------------
void GuitarPro6::readGPX(QByteArray* buffer) {
// start by reading the file header. It will tell us if the byte array is compressed.
int fileHeader = readInteger(buffer, 0);
if (fileHeader == GPX_HEADER_COMPRESSED) {
// this is a compressed file.
int length = readInteger(buffer, this->position/BITS_IN_BYTE);
QByteArray* bcfsBuffer = new QByteArray();
int positionCounter = 0;
while(!f->error() && (this->position/this->BITS_IN_BYTE) < length) {
// read the bit indicating compression information
int flag = this->readBits(1);
if (flag) {
int bits = this->readBits(4);
int offs = this->readBitsReversed(bits);
int size = this->readBitsReversed(bits);
QByteArray bcfsBufferCopy = *bcfsBuffer;
int pos = (bcfsBufferCopy.length() - offs );
for( int i = 0; i < (size > offs ? offs : size) ; i ++ ) {
bcfsBuffer->insert(positionCounter, bcfsBufferCopy[pos + i] ) ;
positionCounter++;
}
}
else {
int size = this->readBitsReversed(2);
for(int i = 0; i < size; i++) {
bcfsBuffer->insert(positionCounter, this->readBits(8));
positionCounter++;
}
}
}
// recurse on the decompressed file stored as a byte array
readGPX(bcfsBuffer);
delete bcfsBuffer;
}
else if (fileHeader == GPX_HEADER_UNCOMPRESSED) {
// this is an uncompressed file - strip the header off
*buffer = buffer->right(buffer->length()-sizeof(int));
int sectorSize = 0x1000;
int offset = 0;
while ((offset = (offset + sectorSize)) + 3 < buffer->length()) {
int newInt = readInteger(buffer,offset);
if (newInt == 2) {
int indexFileName = (offset + 4);
int indexFileSize = (offset + 0x8C);
int indexOfBlock = (offset + 0x94);
// create a byte array and put information about files found in it
int block = 0;
int blockCount = 0;
QByteArray* fileBytes = new QByteArray();
while((block = (readInteger(buffer, (indexOfBlock + (4 * (blockCount ++)))))) != 0 ) {
fileBytes->push_back(getBytes(buffer, (offset = (block*sectorSize)), sectorSize));
}
// get file information and read the file
int fileSize = readInteger(buffer, indexFileSize);
if (fileBytes->length() >= fileSize) {
QByteArray filenameBytes = readString(buffer, indexFileName, 127);
char* filename = filenameBytes.data();
QByteArray data = getBytes(fileBytes, 0, fileSize);
parseFile(filename, &data);
}
delete fileBytes;
}
}
}
}
//---------------------------------------------------------
// parseFile
//---------------------------------------------------------
void GuitarPro6::parseFile(char* filename, QByteArray* data)
{
// test to check if we are dealing with the score
if (!strcmp(filename, "score.gpif"))
readGpif(data);
}
//---------------------------------------------------------
// unhandledNode
//---------------------------------------------------------
void GuitarPro6::unhandledNode(QString nodeName)
{
qDebug() << "WARNING: Discovered unhandled node name" << nodeName;
}
//---------------------------------------------------------
// readScore
//---------------------------------------------------------
void GuitarPro6::readScore(QDomNode* scoreNode)
{
// loop through the score meta-info, grabbing title, artist, etc
QDomNode currentNode = scoreNode->firstChild();
while (!currentNode.isNull()) {
QString nodeName = currentNode.nodeName();
if (!nodeName.compare("Title"))
title = currentNode.toElement().text();
if (!nodeName.compare("Copyright"))
score->setMetaTag("copyright", currentNode.toElement().text());
else if (!nodeName.compare("Subtitle"))
subtitle = currentNode.toElement().text();
else if (!nodeName.compare("Artist"))
artist = currentNode.toElement().text();
else if (!nodeName.compare("Album"))
album = currentNode.toElement().text();
else if (nodeName == "FirstPageHeader") {}
else if (nodeName == "FirstPageFooter") {}
else if (nodeName == "PageHeader") {}
else if (nodeName == "PageFooter") {}
else if (nodeName == "ScoreSystemsDefaultLayout") {}
else if (nodeName == "ScoreSystemsLayout") {}
currentNode = currentNode.nextSibling();
}
}
//---------------------------------------------------------
// readMasterTracks
//---------------------------------------------------------
void GuitarPro6::readMasterTracks(QDomNode* masterTrack)
{
// inspects MasterTrack, gives information applying to start of score such as tempo
QDomNode currentNode = masterTrack->firstChild();
while (!currentNode.isNull()) {
QString nodeName = currentNode.nodeName();
if (!nodeName.compare("Automations")) {
QDomNode currentAutomation = currentNode.firstChild();
while (!currentAutomation.isNull()) {
if (!currentAutomation.nodeName().compare("Automation")) {
if (!currentAutomation.firstChild().nodeName().compare("Tempo"))
tempo = currentAutomation.lastChild().toElement().text().toInt();
}
currentAutomation = currentAutomation.nextSibling();
}
}
currentNode = currentNode.nextSibling();
}
}
//---------------------------------------------------------
// readChord
//---------------------------------------------------------
void GuitarPro6::readChord(QDomNode* diagram, int track)
{
// initialise a new fret diagram for our current track
FretDiagram* fretDiagram = new FretDiagram(score);
fretDiagram->setTrack(track);
// get the identifier to set as the domain in the map
int id = diagram->attributes().namedItem("id").toAttr().value().toInt();
QDomNode diagramNode = diagram->firstChild();
// set the number of strings on this part
int stringCount = diagramNode.attributes().namedItem("stringCount").toAttr().value().toInt();
fretDiagram->setStrings(stringCount);
// set the fret offset
int baseFret = diagramNode.attributes().namedItem("baseFret").toAttr().value().toInt();
fretDiagram->setOffset(baseFret);
QDomNode diagramEntity = diagramNode.firstChild();
int counter = 0;
while (!diagramEntity.isNull()) {
QString nodeName = diagramEntity.nodeName();
// new fret
if (!nodeName.compare("Fret")) {
// get the string and fret numbers from the arguments to the node as integers
int string = diagramEntity.attributes().namedItem("string").toAttr().value().toInt();
int fret = diagramEntity.attributes().namedItem("fret").toAttr().value().toInt();
// if there are unspecified string values, add the X marker to that string
while (counter < string) {
fretDiagram->setMarker(counter, 'X');
counter++;
}
// look at the specified string/fret and add to diagram
if (fret == 0) {
fretDiagram->setMarker(string, '0');
counter++;
}
else {
fretDiagram->setDot(string, fret);
counter++;
}
}
// move to the next string/fret specification
diagramEntity = diagramEntity.nextSibling();
}
// mark any missing strings as 'X'
while (counter < stringCount) {
fretDiagram->setMarker(counter, 'X');
counter++;
}
// insert the fret diagram into the map of diagrams
fretDiagrams.insert(id, fretDiagram);
}
//---------------------------------------------------------
// readTracks
//---------------------------------------------------------
void GuitarPro6::readTracks(QDomNode* track)
{
QDomNode nextTrack = track->firstChild();
int trackCounter = 0;
while (!nextTrack.isNull()) {
QDomNode currentNode = nextTrack.firstChild();
Part* part = new Part(score);
Staff* s = new Staff(score);
s->setPart(part);
part->insertStaff(s, -1);
score->staves().push_back(s);
while (!currentNode.isNull()) {
QString nodeName = currentNode.nodeName();
if (nodeName == "Name")
part->setPlainLongName(currentNode.toElement().text());
else if (nodeName == "Color") {}
else if (nodeName == "SystemsLayout") {}
// this is a typo is guitar pro - 'defaut' is correct here
else if (nodeName == "SystemsDefautLayout") {}
else if (nodeName == "RSE") {}
else if (nodeName == "GeneralMidi") {
if (currentNode.toElement().hasChildNodes()) {
int midiPort = currentNode.firstChildElement("Port").text().toInt();
int midiChannel = currentNode.firstChildElement("PrimaryChannel").text().toInt();
part->setMidiChannel(midiChannel, midiPort);
}
}
else if (nodeName == "PlaybackState") {}
else if (nodeName == "PlayingStyle") {}
else if (nodeName == "PageSetup") {}
else if (nodeName == "MultiVoice") {}
else if (nodeName == "ShortName")
part->setPartName(currentNode.toElement().text());
else if (nodeName == "Instrument") {
QString ref = currentNode.attributes().namedItem("ref").toAttr().value();
// use an array as a map instead?
if (!ref.compare("e-gtr6"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("electric-guitar")));
else if (!ref.compare("tnr-s"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("voice")));
else if (!ref.compare("s-gtr6"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("guitar-steel")));
else if (!ref.compare("snt-lead-ss"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("poly-synth")));
else if (!ref.compare("f-bass5"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("bass-guitar")));
else if (!ref.compare("snt-bass-ss"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("metallic-synth")));
else if (!ref.compare("mrcs"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("maracas")));
else if (!ref.compare("drmkt"))
part->setInstrument(Instrument::fromTemplate(Ms::searchTemplate("drumset")));
if (ref.endsWith("-gs")) { // grand staff
Staff* s2 = new Staff(score);
s2->setPart(part);
part->insertStaff(s2, -1);
score->staves().push_back(s2);
s->addBracket(BracketItem(BracketType::BRACE, 2));
s->setBarLineSpan(2);
}
}
else if (nodeName == "Properties") {
QDomNode currentProperty = currentNode.firstChild();
while (!currentProperty.isNull()) {
QString propertyName = currentProperty.attributes().namedItem("name").toAttr().value();
if (!propertyName.compare("Tuning")) {
// set up the tuning for the part
QString tuningString = currentProperty.firstChild().toElement().text();
QStringList tuningStringList = tuningString.split(" ");
int strings = 0;
int tuning[tuningStringList.length()];
int frets = 21;
for (auto iter = tuningStringList.begin(); iter != tuningStringList.end(); ++iter) {
int currentString = (*iter).toInt();
tuning[strings] = currentString;
strings++;
}
StringData* stringData = new StringData(frets, strings, tuning);
Instrument* instr = part->instrument();
instr->setStringData(*stringData);
}
else if (!propertyName.compare("DiagramCollection")) {
QDomNode items = currentProperty.firstChild();
QDomNode currentItem = items.firstChild();
while (!currentItem.isNull()) {
readChord(¤tItem, trackCounter);
currentItem = currentItem.nextSibling();
}
}
currentProperty = currentProperty.nextSibling();
}
}
currentNode = currentNode.nextSibling();
}
// add in a new part
score->appendPart(part);
trackCounter++;
nextTrack = nextTrack.nextSibling();
}
previousDynamic = new int[score->staves().length() * VOICES];
// initialise the dynamics to 0
for (int i = 0; i < score->staves().length() * VOICES; i++)
previousDynamic[i] = 0;
// set the number of staves we need
staves = score->staves().length();
}
//---------------------------------------------------------
// getNode
//---------------------------------------------------------
QDomNode GuitarPro6::getNode(QString id, QDomNode currentNode)
{
while (!(currentNode).isNull()) {
QString currentId = currentNode.attributes().namedItem("id").toAttr().value();
if (id.compare(currentId) == 0) {
return currentNode;
}
currentNode = (currentNode).nextSibling();
}
qDebug() << "WARNING: A null node was returned when search for the identifier" << id << ". Your Guitar Pro file may be corrupted.";
return currentNode;
}
//---------------------------------------------------------
// findNumMeasures
//---------------------------------------------------------
int GuitarPro6::findNumMeasures(GPPartInfo* partInfo)
{
QDomNode masterBar = partInfo->masterBars.nextSibling();
QDomNode masterBarElement;
while (!masterBar.isNull()) {
GpBar gpBar;
gpBar.freeTime = false;
gpBar.direction = "";
gpBar.directionStyle = "";
masterBarElement = masterBar.firstChild();
while (!masterBarElement.isNull()) {
if (!masterBarElement.nodeName().compare("Key"))
gpBar.keysig = masterBarElement.firstChild().toElement().text().toInt();
else
if (!masterBarElement.nodeName().compare("Time")) {
QString timeSignature = masterBarElement.toElement().text();
QList<QString> timeSignatureList = timeSignature.split("/");
gpBar.timesig = Fraction(timeSignatureList.first().toInt(), timeSignatureList.last().toInt());
}
else if (!masterBarElement.nodeName().compare("Directions")) {
gpBar.direction = masterBarElement.firstChild().toElement().text();
gpBar.directionStyle = masterBarElement.firstChild().nodeName();
}
else if (!masterBarElement.nodeName().compare("FreeTime")) {
gpBar.freeTime = true;
gpBar.barLine = BarLineType::DOUBLE;
}
else if (!masterBarElement.nodeName().compare("DoubleBar"))
gpBar.barLine = BarLineType::DOUBLE;
masterBarElement = masterBarElement.nextSibling();
}
bars.append(gpBar);
if (masterBar.nextSibling().isNull())
break;
masterBar = masterBar.nextSibling();
}
QString bars = masterBar.lastChildElement("Bars").toElement().text();
//work out the number of measures (add 1 as couning from 0, and divide by number of parts)
int numMeasures = (bars.split(" ").last().toInt() + 1) / score->parts().length();
if (numMeasures > bars.size()) {
qDebug("GuitarPro6:findNumMeasures: bars %d < numMeasures %d\n", bars.size(), numMeasures);
// HACK (ws)
numMeasures = bars.size();
}
return numMeasures;
}
//---------------------------------------------------------
// fermataToFraction
//---------------------------------------------------------
Fraction GuitarPro6::fermataToFraction(int numerator, int denominator)
{
numerator++;
// minim through to hemidemisemiquaver
if (denominator == 0) { denominator = 2; }
else if (denominator == 1) { denominator = 4; }
else if (denominator == 2) { denominator = 8; }
else if (denominator == 3) { denominator = 12; }
else if (denominator == 4) { denominator = 16; }
else if (denominator == 5) { denominator = 32; }
return Fraction(numerator, denominator);
}
//---------------------------------------------------------
// rhythmToDuration
//---------------------------------------------------------
Fraction GuitarPro6::rhythmToDuration(QString value)
{
Fraction l;
if (value.compare("Whole") == 0)
l.set(1, 1);
else if (value.compare("Half") == 0)
l.set(1, 2);
else if (value.compare("Quarter") == 0)
l.set(1, 4);
else if (value.compare("Eighth") == 0)
l.set(1,8);
else if (value.compare("16th") == 0)
l.set(1,16);
else if (value.compare("32nd") == 0)
l.set(1,32);
else if (value.compare("64th") == 0)
l.set(1,64);
else if (value.compare("128th") == 0)
l.set(1,128);
else
qFatal( "Error - unknown note length: %s", qPrintable(value));
return l;
}
//---------------------------------------------------------
// readDrumNote
//---------------------------------------------------------
void GuitarPro6::readDrumNote(Note* note, int element, int variation)
{
int octaveInt = 0;
int toneInt = 0;
/* These numbers below were determined by creating all drum
* notes in a GPX format file and then analyzing the score.gpif
* file which specifies the score. */
if (element == 11 && variation == 0) {
octaveInt = 5;
toneInt = 0;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
}
else if (element == 0 && variation == 0) {
octaveInt = 5;
toneInt = 5;
}
else if (element == 5 && variation == 0) {
octaveInt = 5;
toneInt = 7;
}
else if (element == 6 && variation == 0) {
octaveInt = 5;
toneInt = 9;
}
else if (element == 7 && variation == 0) {
octaveInt = 5;
toneInt = 11;
}
else if (element == 1 && variation == 0) {
octaveInt = 6;
toneInt = 0;
}
else if (element == 1 && variation == 1) {
octaveInt = 6;
toneInt = 0;
note->setHeadGroup(NoteHead::Group::HEAD_MI);
}
else if (element == 1 && variation == 2) {
octaveInt = 6;
toneInt = 0;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
}
else if (element == 8 && variation == 0) {
octaveInt = 6;
toneInt = 2;
}
else if (element == 9 && variation == 0) {
octaveInt = 6;
toneInt = 4;
}
else if (element == 2 && variation == 0) {
octaveInt = 6;
toneInt = 4;
note->setHeadGroup(NoteHead::Group::HEAD_TRIANGLE);
}
else if (element == 15 && variation == 0) {
octaveInt = 6;
toneInt = 5;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
}
else if (element == 15 && variation == 1) {
octaveInt = 6;
toneInt = 5;
note->setHeadGroup(NoteHead::Group::HEAD_DIAMOND);
}
else if (element == 15 && variation == 2) {
octaveInt = 6;
toneInt = 5;
note->setHeadGroup(NoteHead::Group::HEAD_MI);
}
else if (element == 3 && variation == 0) {
octaveInt = 6;
toneInt = 5;
note->setHeadGroup(NoteHead::Group::HEAD_TRIANGLE);
}
else if (element == 10 && variation == 0) {
octaveInt = 6;
toneInt = 7;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
}
else if (element == 10 && variation == 1) {
octaveInt = 6;
toneInt = 7;
note->setHeadGroup(NoteHead::Group::HEAD_SLASH);
}
else if (element == 10 && variation == 2) {
octaveInt = 6;
toneInt = 7;
note->setHeadGroup(NoteHead::Group::HEAD_XCIRCLE);
}
else if (element == 12 && variation == 0) {
octaveInt = 6;
toneInt = 7;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
}
else if (element == 4 && variation == 0) {
octaveInt = 6;
toneInt = 7;
note->setHeadGroup(NoteHead::Group::HEAD_TRIANGLE);
}
else if (element == 14 && variation == 0) {
octaveInt = 6;
toneInt = 9;
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
}
else if (element == 13 && variation == 0) {
octaveInt = 6;
toneInt = 9;
note->setHeadGroup(NoteHead::Group::HEAD_LA);
}
else if (element == 16 && variation == 0) {
octaveInt = 6;
toneInt = 11;
note->setHeadGroup(NoteHead::Group::HEAD_NORMAL);
}
// multiply octaves by 12 as 12 semitones in octave
note->setPitch((octaveInt * 12) + toneInt);
}
void GuitarPro6::makeTie(Note* note) {
bool found = false;
Chord* chord = note->chord();
Segment* segment = chord->segment();
segment = segment->prev1(Segment::Type::ChordRest);
int track = note->track();
while (segment) {
Element* e = segment->element(track);
if (e) {
if (e->type() == Element::Type::CHORD) {
Chord* chord2 = static_cast<Chord*>(e);
foreach(Note* note2, chord2->notes()) {
if (note2->string() == note->string()) {
Tie* tie = new Tie(score);
tie->setEndNote(note);
note2->add(tie);
note->setFret(note2->fret());
note->setPitch(note2->pitch());
found = true;
break;
}
}
}
if (found)
break;
}
segment = segment->prev1(Segment::Type::ChordRest);
}
}
int GuitarPro6::readBeats(QString beats, GPPartInfo* partInfo, Measure* measure, int startTick, int staffIdx, int voiceNum, Tuplet* tuplets[], int measureCounter)
{
int beatsTick = 0;
// we must count from the start of the bar, so declare a fraction to track this
Fraction fermataIndex(0,1);
int track = staffIdx * VOICES + voiceNum;
auto currentBeatList = beats.split(" ");
for (auto currentBeat = currentBeatList.begin(); currentBeat != currentBeatList.end(); currentBeat++) {
int slide = -1;
if (slides->contains(staffIdx * VOICES + voiceNum))
slide = slides->take(staffIdx * VOICES + voiceNum);
Fraction l;
int dotted = 0;
QDomNode beat = getNode(*currentBeat, partInfo->beats);
int currentTick = startTick + beatsTick;
Segment* segment = measure->getSegment(Segment::Type::ChordRest, currentTick);
QDomNode currentNode = beat.firstChild();
bool noteSpecified = false;
ChordRest* cr = segment->cr(track);
bool tupletSet = false;
Tuplet* tuplet = tuplets[staffIdx * 2 + voiceNum];
int whammyOrigin = -1;
int whammyMiddle = -1;
int whammyEnd = -1;
bool graceNote = false;
while (!currentNode.isNull()) {
if (currentNode.nodeName() == "GraceNotes") {
graceNote = true;
break;
}
else if (currentNode.nodeName() == "Notes") {
noteSpecified = true;
auto notesList = currentNode.toElement().text().split(" ");
// this could be set by rhythm if we dealt with a tuplet
if (!cr)
cr = new Chord(score);
cr->setTrack(track);
cr->setDuration(l);
TDuration d(l);
d.setDots(dotted);
cr->setDurationType(d);
if(!segment->cr(staffIdx * VOICES + voiceNum))
segment->add(cr);
for (auto iter = notesList.begin(); iter != notesList.end(); ++iter) {
// we have found a note
QDomNode note = getNode(*iter, partInfo->notes);
QDomNode currentNote = (note).firstChild();
bool tie = false;
bool trill = false;
// if a <Notes> tag is used but there is no <Note>, then we add a rest. This flag will allow us to check this.
while (!currentNote.isNull()) {
if (currentNote.nodeName() == "Properties") {
QDomNode currentProperty = currentNote.firstChild();
// these should not be in this scope - they may not even exist.
QString stringNum;
QString fretNum;
QString tone;
QString octave;
QString midi;
QString element;
QString variation;
Note* note = new Note(score);
if (dotted) {
// there is at most one dotted note in this guitar pro version
NoteDot* dot = new NoteDot(score);
dot->setIdx(dotted);
dot->setParent(note);
dot->setTrack(track); // needed to know the staff it belongs to (and detect tablature)
dot->setVisible(true);
note->add(dot);
}
Chord* chord = static_cast<Chord*>(cr);
chord->add(note);
QString harmonicText = "";
bool hasSlur = false;
while (!currentProperty.isNull()) {
QString argument = currentProperty.attributes().namedItem("name").toAttr().value();
if (argument == "String")
stringNum = currentProperty.firstChild().toElement().text();
else if (argument == "Element")
element = currentProperty.firstChild().toElement().text();
else if (argument == "Slide") {
int slideKind = currentProperty.firstChild().toElement().text().toInt();
if (slideKind >= 4)
slide = slideKind;
else
slides->insert(staffIdx * VOICES + voiceNum, slideKind);
}
else if (!argument.compare("HopoOrigin")) {
hasSlur = true;
createSlur(true, staffIdx, cr);
}
else if (!argument.compare("HopoDestination") && !hasSlur) {
createSlur(false, staffIdx, cr);
}
else if (argument == "Variation")
variation = currentProperty.firstChild().toElement().text();
else if (argument == "Fret")
fretNum = currentProperty.firstChild().toElement().text();
else if (argument == "Tone")
tone = currentProperty.firstChild().toElement().text();
else if (argument == "Octave")
octave = currentProperty.firstChild().toElement().text();
else if (argument == "Midi")
midi = currentProperty.firstChild().toElement().text();
else if (argument == "Muted") {
if (!currentProperty.firstChild().nodeName().compare("Enable")) {
note->setHeadGroup(NoteHead::Group::HEAD_CROSS);
note->setGhost(true);
}
}
else if (argument == "PalmMuted") {
if (!currentProperty.firstChild().nodeName().compare("Enable"))
addPalmMute(note);
}
else if (argument == "Tapped") {
if (!currentProperty.firstChild().nodeName().compare("Enable"))
addTap(note);
}
else if (!argument.compare("HarmonicType")) {
QString type = currentProperty.toElement().text();
// add the same text to the note that Guitar Pro does
if (!type.compare("Feedback"))
harmonicText = "Fdbk.";
else if (!type.compare("Semi"))
harmonicText = "S.H.";
else if (!type.compare("Pinch"))
harmonicText = "P.H.";
else if (!type.compare("Tap"))
harmonicText = "T.H.";
else if (!type.compare("Artificial"))
harmonicText = "A.H.";
else
harmonicText = "Natural";
}
else if (!argument.compare("HarmonicFret")) {
QString value = currentProperty.toElement().text();
Note* harmonicNote;
// natural harmonic = artificial harmonic?
if (!harmonicText.compare("Natural"))
harmonicNote = note;
else {
harmonicNote = new Note(score);
chord->add(harmonicNote);
}
Staff* staff = note->staff();
int harmonicFret = fretNum.toInt();
int musescoreString = staff->part()->instrument()->stringData()->strings() - 1 - stringNum.toInt();
harmonicNote->setString(musescoreString);
harmonicNote->setFret(harmonicFret); // add the octave for the harmonic
harmonicNote->setHeadGroup(NoteHead::Group::HEAD_DIAMOND);
if (!value.compare("12"))
harmonicFret += 12;
else if (!value.compare("7") || !value.compare("19"))
harmonicFret += 19;
else if (!value.compare("5") || !value.compare("24"))
harmonicFret += 24;
else if (!value.compare("3.9") || !value.compare("4") || !value.compare("9") || !value.compare("16"))
harmonicFret += 28;
else if (!value.compare("3.2"))
harmonicFret += 31;
else if (!value.compare("2.7"))
harmonicFret += 34;
else if (!value.compare("2.3") || !value.compare("2.4"))
harmonicFret += 36;
else if (!value.compare("2"))
harmonicFret += 38;
else if (!value.compare("1.8"))
harmonicFret += 40;
harmonicNote->setFret(harmonicFret);
harmonicNote->setPitch(staff->part()->instrument()->stringData()->getPitch(musescoreString, harmonicFret, nullptr, 0));
harmonicNote->setTpcFromPitch();
if (harmonicText.compare("Natural")) {
harmonicNote->setFret(fretNum.toInt());
TextStyle textStyle;
textStyle.setAlign(AlignmentFlags::CENTER);
addTextToNote(harmonicText, textStyle, harmonicNote);
}
}
currentProperty = currentProperty.nextSibling();
}
if (midi != "")
note->setPitch(midi.toInt());
else if (element != "")
readDrumNote(note, element.toInt(), variation.toInt());
else if (stringNum != "" && note->headGroup() != NoteHead::Group::HEAD_DIAMOND) {
Staff* staff = note->staff();
int fretNumber = fretNum.toInt();
int musescoreString = staff->part()->instrument()->stringData()->strings() - 1 - stringNum.toInt();
auto pitch = staff->part()->instrument()->stringData()->getPitch(musescoreString, fretNumber, nullptr, 0);
note->setFret(fretNumber);
// we need to turn this string number for GP to the the correct string number for musescore
note->setString(musescoreString);
note->setPitch(pitch);
}
else if (tone != "")
note->setPitch((octave.toInt() * 12) + tone.toInt()); // multiply octaves by 12 as 12 semitones in octave
QDomNode graceNode = currentNode.parentNode().firstChildElement("GraceNotes");
if (!graceNode.isNull()) {
note->setTpcFromPitch();
// before beat grace notes have to be handled after the Tpc is set from pitch
if (!graceNode.toElement().text().compare("OnBeat")) {
chord->setDurationType(MScore::division/2);
chord->setMag(note->chord()->staff()->mag() * score->styleD(StyleIdx::graceNoteMag));
chord->setNoteType(NoteType::GRACE4);
}
else if (!graceNode.toElement().text().compare("BeforeBeat")) {
score->setGraceNote(chord, note->pitch(), NoteType::ACCIACCATURA, MScore::division/2);
}
}
if (tie) {
makeTie(note);
tie = false;
}
if (trill) {
Articulation* art = new Articulation(note->score());
art->setArticulationType(ArticulationType::Trill);
if (!note->score()->addArticulation(note, art))
delete art;
}
QDomNode tremoloNode = currentNode.parentNode().firstChildElement("Tremolo");
if (!tremoloNode.isNull()) {
QString value = tremoloNode.toElement().text();
Tremolo* t = new Tremolo(chord->score());
if (!value.compare("1/2")) {
t->setTremoloType(TremoloType::R8);
chord->add(t);
}
else if (!value.compare("1/4")) {
t->setTremoloType(TremoloType::R16);
chord->add(t);
}
else if (!value.compare("1/8")) {
t->setTremoloType(TremoloType::R32);
chord->add(t);
}
}
QDomNode wahNode = currentNode.parentNode().firstChildElement("Wah");
if (!wahNode.isNull()) {
QString value = wahNode.toElement().text();
if (!value.compare("Open")) {
Articulation* art = new Articulation(note->score());
art->setArticulationType(ArticulationType::Ouvert);
if (!note->score()->addArticulation(note, art))