-
Notifications
You must be signed in to change notification settings - Fork 98
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bug or feature: choosing a Skill tree at higher lvl counts as switch #37
Comments
The part with the skilltree switch penalty works fine for me. Even when the mypet had no skilltree before. |
Eh did you misunderstand? I meant it also costs levels/xp when you choose a skill-tree for the first time, and your pet already had levels... |
I know what you mean and as I said this works for me. When my pet doesn't have a skilltree and I use /pcst no exp will be removed. Do you have MyPet.Skilltree.AutomaticAssignment enabled (true) in the config? |
Yes, have that enabled, but currently have two skilltrees implemented, so no tree is auto-picked. Anyways, this issue was only tested and reported by a player, so I'll have to verify it myself, maybe he was mistaken. |
When you have this option enabled the plugin will autopick the first skilltree that is usable for this player. Maybe this player didn't know that he already had a skilltree. |
Aaah didn't know that either, that explains that, thanks :D |
A player levels a Pet, without choosing any skill tree.
Then say, at Level 3, picks a skill tree, the switch-penalty is applied, and the Pet can/will lose levels.
Any Pet without a skill tree will always be weaker than one with, so it's likely fine to not apply the penalty in this case?
However, I'd prefer a config option, that prevents a pet from levelling up, without choosing a skill tree. Ideally it would inform/remind the player to choose one, when the Pet has enough XP to level up.
Don't know how complicated this is to add, it's not too critical ;)
The text was updated successfully, but these errors were encountered: