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gamificationstatus.go
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/
gamificationstatus.go
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package platformclientv2
import (
"time"
"github.com/leekchan/timeutil"
"encoding/json"
"strconv"
"strings"
)
// Gamificationstatus
type Gamificationstatus struct {
// IsActive - Gamification status of the organization.
IsActive *bool `json:"isActive,omitempty"`
// DateStart - Gamification start date. Dates are represented as an ISO-8601 string. For example: yyyy-MM-dd
DateStart *time.Time `json:"dateStart,omitempty"`
// AutomaticUserAssignment - Automatic assignment of users to the default profile
AutomaticUserAssignment *bool `json:"automaticUserAssignment,omitempty"`
}
func (u *Gamificationstatus) MarshalJSON() ([]byte, error) {
// Redundant initialization to avoid unused import errors for models with no Time values
_ = timeutil.Timedelta{}
type Alias Gamificationstatus
DateStart := new(string)
if u.DateStart != nil {
*DateStart = timeutil.Strftime(u.DateStart, "%Y-%m-%d")
} else {
DateStart = nil
}
return json.Marshal(&struct {
IsActive *bool `json:"isActive,omitempty"`
DateStart *string `json:"dateStart,omitempty"`
AutomaticUserAssignment *bool `json:"automaticUserAssignment,omitempty"`
*Alias
}{
IsActive: u.IsActive,
DateStart: DateStart,
AutomaticUserAssignment: u.AutomaticUserAssignment,
Alias: (*Alias)(u),
})
}
// String returns a JSON representation of the model
func (o *Gamificationstatus) String() string {
j, _ := json.Marshal(o)
str, _ := strconv.Unquote(strings.Replace(strconv.Quote(string(j)), `\\u`, `\u`, -1))
return str
}