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MortalKombat.hpp
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MortalKombat.hpp
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/* *****************************************************************************
* The line 67 is based on Xitari's code, from Google Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License version 2
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* *****************************************************************************
* A.L.E (Arcade Learning Environment)
* Copyright (c) 2009-2013 by Yavar Naddaf, Joel Veness, Marc G. Bellemare and
* the Reinforcement Learning and Artificial Intelligence Laboratory
* Released under the GNU General Public License; see License.txt for details.
*
* Based on: Stella -- "An Atari 2600 VCS Emulator"
* Copyright (c) 1995-2007 by Bradford W. Mott and the Stella team
*
* *****************************************************************************
*/
#ifndef __MORTAL_KOMBAT_SETTINGS_HPP__
#define __MORTAL_KOMBAT_SETTINGS_HPP__
/* RL wrapper for AtariCollection settings */
#include "../SnesSettings.hpp"
namespace rle {
struct MortalKombatSettings : public SnesSettings {
public:
MortalKombatSettings();
// reset
virtual void reset();
// the rom-name
virtual const char* rom() const { return "mortal_kombat"; }
// create a new instance of the rom
virtual RomSettings* clone() const;
// process the latest information from ALE
virtual void step(const RleSystem& system);
// saves the state of the rom settings
virtual void saveState( Serializer & ser );
// loads the state of the rom settings
virtual void loadState( Deserializer & des );
virtual const int lives() { return 0; }
virtual ActionVect getStartingActions(const RleSystem& system);
void startingOperations(RleSystem& system);
protected:
int m_wins;
int o_wins;
bool match_ended;
};
} // namespace rle
#endif // __MORTAL_KOMBAT_SETTINGS_HPP__