You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Somewhat related: there is also a topic about adding a scaling filter at the forum: http://forum.princed.org/viewtopic.php?f=126&t=4036
Although strictly speaking, a (postprocessing) scaling filter is not the same as anti-aliasing...
For anti-aliasing, one straightforward approach might be to manually edit the sprites, including adding partial translucency pixels to the edges of each animation frame manually.
See for example this post about manual anti-aliasing: http://pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139320#139320
(I don't know if images with partial transparency would be properly loaded by SDLPoP at this time, though.)
Perhaps it would not be hard to implement support for anti-aliasing filter. It's obviously a very good idea. Necessary in fact.
The text was updated successfully, but these errors were encountered: