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Choose Your Own Adventure #24
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Last year, as a lurker, I enjoyed browsing other people's work, but this is my first-ever NaNoGenMo. I'm completely open to any advice/feedback/critique on my plan, approach, execution, and final products! |
A bit off-topic, but I always loved this analysis of the CYOA book series. |
@greg-kennedy Thanks! I love finding that others have already done a lot of the logical work for me. |
I've wanted to do a project like this but haven't gotten to it—glad you're taking it on! |
Thanks @lizadaly, I'll let you know how it goes! 😄 |
Here's the repo: https://github.com/JanCVanB/CYOANoGen |
Here's the live, interactive version: https://jancvanb.github.io/CYOANoGen |
I've hard-coded an adventure that implements a few simple noun & verb patterns that (with a little on-the-fly Google searching and web scraping to add flavor text and get new nouns & verbs) could take an arbitrary set of inputs and flesh out an adventure by computing sequential states of what you have & where you are. |
Thanks, @greg-kennedy! 😃 I'm excited to make it dynamic and see the endless possibilities unfurl. |
When I was a kid I really enjoyed those Choose Your Own Adventure books. Ever since learning to program, I've thought about how I could use software to make books, movies, and even music more interactive. For NaNoGenMo, I want to write a program that generates 50k-word Choose Your Own Adventure novels.
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