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This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
When I initially wrote the pollution sensor, I wasn't aware of the fact that all GUI elements have a property identifying the player they're being shown to. Needing to know the player was the only reason player-specific sensors existed, so we can simplify things immensely by reducing the pollution sensor to a normal one.
The text was updated successfully, but these errors were encountered:
When I initially wrote the pollution sensor, I wasn't aware of the fact that all GUI elements have a property identifying the player they're being shown to. Needing to know the player was the only reason player-specific sensors existed, so we can simplify things immensely by reducing the pollution sensor to a normal one.
The text was updated successfully, but these errors were encountered: